Player "Mechanics" for FO4

Post » Tue Dec 01, 2015 1:47 pm

Ladies and gents,

SImply from viewing the videos, I didn't get any impression that the PC could do more than simply move around the map. Personally, I find that being able to do things like jumping or climbing adds enormously to games - adventure, FPS or RPG. After all, it opens up an axis of motion that does not require a vehicle and can make a small map potentially quite rich in content.

Has anyone heard anything from bethesda along the lines of the player being able to climb, swim, jump or crawl in FO4?

If not - what sort of extra abilities would you like your PC to have other than walking and sprinting?

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Sarah Unwin
 
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Post » Tue Dec 01, 2015 5:26 pm

Well...there is Jet Packing. Would be nice to have a dive suit since we are near the ocean.

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Sabrina Schwarz
 
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Post » Tue Dec 01, 2015 4:45 pm

Chances are you will be able to swim, jump and crouch. I doubt there will be much climbing. I'd be pleasantly surprised if there was.

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KU Fint
 
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Post » Tue Dec 01, 2015 3:52 pm

Bethesda games don't tend to be very good at the "vertical direction" per say, but with that jetpack who knows? It would be nice if they actually figured out that ladders exist and that you don't need a ramp to get to a higher point.

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Crystal Clear
 
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Post » Tue Dec 01, 2015 8:27 pm

You've always been able to jump in Bethesda's games, so that's virtually a given (Elder Scrolls games even have skills directly tied to jumping ability.)

Eh, we've not seen crawling in previous titles, but you do crouch while walking around in stealth mode (again, that's just from previous games of theirs - pretty safe to assume that's still in.)

What I've long wanted to see in Bethesda's games, and I think it would be a great match for their style of gameplay, would be more procedural animation mechanics. (For those who may not be familiar with the concept, the animation engine produces animations on-the-fly for the character models to accommodate terrain and events. You can have actors attempt to keep their balance, react to blows, etc. See for example the more recent GTA titles where your character's feet actually go up stairs and can stand on uneven surfaces without one foot "floating," a lot of the climbing and jumping in the Assassin's Creed games, or Red Dead Redemption where you got those amazing death scenes. It's often used pretty subtlely and it's possible to seamlessly blend between procedural and more traditional "hand drawn" animation.)

I'm not sure I've seen much evidence of their using any procedural animation engines with Fallout 4, though. (Though thankfully it does look like the animations themselves have improved.)

I'd like to see climbing and the like, but I'd also settle for just having ladders. Jet-packs being in the game seems to point to (potentially) more of a vertical element than we've seen in their previous games, so who knows. On the other hand...

I'm one of those players who often has a bit of trouble finding my way in some of these dungeons that Bethesda makes. (There's been many a Vault or Fortress in the previous Fallout and Elder Scrolls games where I've completely missed entire segments of the map just because I've walked right by them.) And quite often I have the most trouble in multi-leveled areas. Part of this is because any areas they make where there's more than one level makes the mini-map an absolute mess to read - so alongside hoping that maybe there's some slight additions to movement options I would also hope that the local map in the Pip-Boy might be easier to read this time out.

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Alexander Lee
 
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Post » Tue Dec 01, 2015 3:41 pm

You know, I think I'd be happy if only crouching actually made the character model shorter.

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Rachel Hall
 
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Post » Wed Dec 02, 2015 5:27 am

Lol, well not since Morrowind anyway!
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Amy Cooper
 
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Post » Wed Dec 02, 2015 5:01 am

I think it'll still be everything but climbing.. but who knows. You'd think if climbing was in you'd have at least seen one shot of a ladder somewhere in all that e3 footage. But nope. To climb spam the jump button. They do seem to actually do a good job of setting things about so that you can jump up into higher places though.

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Ells
 
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Post » Wed Dec 02, 2015 3:19 am

There is also the jump and land actions from the Vertibird. So provided that we have decent control over the Vertibird, then we can get almost anywhere.

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KRistina Karlsson
 
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Post » Tue Dec 01, 2015 1:37 pm

"We're in the pipe, five by five.". If at least one vertibird crewman doesn't say this, I'm going to be upset!
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Samantha Mitchell
 
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Post » Tue Dec 01, 2015 10:17 pm

It would be nice to be able to climb up ladders at the least, but another mechanic/feature I did see in the e3 video and I'm curious if it's only during the pre war prologue or the entire game is how the house ( and hopefully other structures) are not separated as two different locations or require you to pass a loading screen to go from outside to inside, and how containers are now completely interactive allowing you to open them and place/take items from them without a menu screen ( like the refrigerator).
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Farrah Barry
 
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Post » Wed Dec 02, 2015 2:31 am


I'm really stoked to see what the do with jet packing. Hopefully it can be used open world and not restricted to arena like cells. And if it is open world useable, I wonder if their world builders are taking advantage of it. What secrets will previously inaccessible roofs hold?
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Britta Gronkowski
 
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Post » Wed Dec 02, 2015 5:06 am

im wondering if we can use jetpacks without the armor? That would make a sniper build way more creative. And also how will enemies handle the player being in impossible areas to get to? Like if we jetpack ontop of a building that has no roof access will they just run around getting sniped in the face or will they have ways of traversing obstacles?
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Shianne Donato
 
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Post » Tue Dec 01, 2015 3:23 pm

In Skyrim, I had a habit of winding up clinging to sheer rock faces to shimmy around mountains, ICly going "This was a bad idea...this was a bad idea...don't look down..."

And now I'm picturing clinging to the side of a building on the 20th floor while raiders take pot shots going "This was a bad idea, I regret this decision so much right now..."

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SaVino GοΜ
 
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Post » Tue Dec 01, 2015 1:42 pm

For my part, I'd like more than ladders and jet packs. I'd like to be able to climb walls, boxes, various objects and even ropes or cables.

Perhaps it can become a learnable skill that can be upgraded to the point that you become a skilled free climber and can go up walls with irregular surfaces.

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Nathan Hunter
 
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Post » Tue Dec 01, 2015 2:41 pm

I really don't think we will have any control over the Vertibird. And it's my opinion that the "jump and land" action option was during a specific quest and not a regularly used mechanic. Unless, as some have suggested, that the Vertibird is used for fast travel and once we get there that is how we get out (just cause style). I could see that happening. But that still wouldn't let us traverse higher grounds to places we wouldn't normal be able to reach

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Dan Endacott
 
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Post » Tue Dec 01, 2015 10:37 pm

my mind would be blown if you couldn't jump.

Interacting with the environment would be super difficult considering their 15 year old game engine has shoddy collision. Not to mention Beth aren't exactly known for their stellar animations.

I play their games because I like what they do well; what they do poorly isn't a deal breaker at all. as long as it resembles FO3 / FNV I will be like a pig in [censored]

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ijohnnny
 
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Post » Wed Dec 02, 2015 1:37 am

What I'm looking for, essentially, in anything that increases immersion.

Example: Far Cry 4 gave you the ability to pilot flying vehicles, use a wingsuit or parachute, commandeer vehicles & watercraft, use ziplines and swim. You could climb as well.

I love being able to do all those things. Having such capabilities in ES or FO games would be a truly spectacular thing.

I especially like the idea of working my way in a FO game to a sniper position that my enemies would have a difficult time reaching.

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TWITTER.COM
 
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Post » Wed Dec 02, 2015 2:22 am

There's a lot of downhill walking in the official trailer. Take note of the super mutants and deathclaw shifting their weight and bending their knees to compensate for the grade of the terrain. The combat trailer also seems to imply limb-specific impact reactions, at least with V.A.T.S. melee and dog attacks.

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Marilú
 
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Post » Tue Dec 01, 2015 3:29 pm

i was actually thinking of far cry 4 when i posted that; they could do ladder anims quite easily if they just rehashed the ladder like Far Cry 4, but i see them having problems when trying to make animations for like rock climbing or something that has a lot of variation like climbing buildings or w/e.

for me, interactivity isn't that big of a deal, the number one thing that just kills me is their formulaic AI. It couldn't be worse. It affects so many things in the game, especially the replayability for me; hacking through the same monsters and npc's gets really old. No tactics or common sense to it. everything just runs at you if you get close enough.

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Imy Davies
 
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Post » Tue Dec 01, 2015 9:50 pm

I'd like to be able to lay prone to shoot, or at least take a knee. Being able to step over a three foot tin fence would be nice. Climbing to some degree would be nice, but the cliff running in Skyrim was laughable.

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D LOpez
 
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Post » Tue Dec 01, 2015 2:53 pm

Didn't Todd especially stress at the E3 presentation that Fallout 4 will be more vertical than any of their previous games? He didn't specify what precisely that means though.

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Mason Nevitt
 
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Post » Tue Dec 01, 2015 2:19 pm

I hope they undo some of the physics changes made by Skyrim. One of the things that horribly bothered me in Skyrim was that the player character didn't seem to have any mass. In previous games you could shove an NPC out of the way if he was standing in a doorway, for example. In Skyrim, your forward movement could literally be hampered by a butterfly.

Of course, I also hope they restore some of the physics manipulation of earlier games. In previous games the player was easily able to manipulate objects and corpses ... grabbing it from one end to slide it this way or that, or turn it over. I'm sure everyone who played Oblivion had a little fun with posing corpses and the like at one point or another. In Skyrim everything seemed to have a single grab point and just sort of flopped around when you tried to manipulate it. Trying to position objects was a nightmare, and usually when you left the area and came back the item would be on the floor or something. But, I guess item manipulation would be a topic for another thread.

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Curveballs On Phoenix
 
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