WHY NO MOUNTS!?

Post » Tue Dec 01, 2015 9:03 pm

And yet, games that have common/convenient/fast transport options (cars/horses/bikes/planes/etc) have all tended to have vastly larger worlds. I'm thinking GTA, Red Dead, Saint's Row....

Being able to ride everywhere on a speedy motorbike, you'd quickly realize that Bethesda maps aren't all that super-huge.

(and pulling back a bit - yeah, ridden animals have worked in the TES games, but I wonder how well a rolling ground vehicle would work in the wonky physics engine these games tend to have....)

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Raymond J. Ramirez
 
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Post » Tue Dec 01, 2015 6:32 pm

When asked about the horses seen in All Roads, Chris Avellone said, "To me, that picture in the comic was an error (no one noticed it until too late) and that "it was never my intention that there were any horses." He went on to say that "there were parts of the New Vegas design where we specifically removed the mention of horses from certain narrative points (one of Raul’s stories originally referenced horses, for example, and we cut them because we didn’t want to imply horses still existed). - http://fallout.wikia.com/wiki/Horse

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Karine laverre
 
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Post » Tue Dec 01, 2015 3:51 pm

Sled pulled by a team of molerats!

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Veronica Martinez
 
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Post » Tue Dec 01, 2015 5:37 pm

Not sure you know what you are talking about. Shadowmere died on me just tripping over a rock while riding him down a hill. I'm sure it was a freak accident (at least that's how I reported it on the insurance) but the fact remained I had yet another dead horse.

Perhaps my issue is that I have no faith that mounts can be done correctly in these games. Besides I can't see some random bandit just shooting my mount every time I ride it out and about. Horses certainly aren't bullet proof.

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Racheal Robertson
 
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Post » Tue Dec 01, 2015 11:07 pm

Yeah I never used mounts in any Bethesda game, they ended up being too much of a hassle to keep.

Now if we could sit on a Super Mutant's shoulders while he shot everything in sight...that would be a fun mount! :D

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Vera Maslar
 
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Post » Tue Dec 01, 2015 3:43 pm

I don't understand how players wouldn't have fun fighting enemies that were on mounts. You kill the mount and the rider falls off and continues to fight. You kill the raider and the mount keeps charging at you.

Anyone that ever played borderlands knows what I am talking about!


I'm not expecting to be able to ride a deathclaw clad in full power armor but something either bioengineered or something would be cool.

In the fallout universe there were tons of experiments. Why can't one be a mount? If players don't like it they don't have to use it. It is like settlements, I personally am happy about them but other people hate them. A world comes alive when you have choices and variety. Even if you don't want to use a mount it would make enemies more difficult to kill if they had them.
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Sheila Reyes
 
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Post » Tue Dec 01, 2015 10:31 pm

For me, it isn't that some mechanized transport isn't possible. It is.

I just don't like the idea of playable personal transport in the series. Especially under the moniker of "Mount".

Scripted event where a vertibird picks you up and drops you off? Sure, because that's a fast travel system. We aren't just cruising around the wastes in it.
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Conor Byrne
 
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Post » Wed Dec 02, 2015 1:01 am

I never understood the logic of, an animal is extinct in one part of post apoc america = extinct everywhere. So I can easy accept Bethesda adding an animal that survived 3,000 miles away from where the original games are set, unless you really want to limit all future games to what was in the original games, even if by this logic nothing new should have been added to Fallout 2.

So I could accept a riding beast, in the same way I accepted the new animals added by NV.....putting aside horses, what other creatures could have mutated enough to make them viable mounts in the Fallout universe?

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X(S.a.R.a.H)X
 
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Post » Wed Dec 02, 2015 12:40 am

The problem with Icarian Flight is it doesn't provide a practical solution when you land... Tarhiel was a glaring example of that miscalculation.

Here we go. This irrational explanation yet again. Arena and Daggerfall are far larger than any RPG ever made, yet they didn't offer mounts to my knowledge. Skyrim and Oblivion are still absolutely huge, yet you try and use other open worlds as reasons to rationalize no mounts? That doesn't make any sense. One being bigger or smaller is irrelevant, as they are ALL big.

Wonky havok physics is hardly an excuse to not add something. There are plenty of mods that add vehicles and even vertibirds that players can control in Fallout 3 and Fallout NV. They work fine and the map is not too small to accommodate them.

You are the most unlucky person in the world. I'd be scared to even go outside if I were you.

I don't see how BGS' ineptitude with horses has anything to do with developing a motorcycle or a car. Again, I fail to understand why BGS shouldn't do something that makes sense and improves the game.

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Chris Cross Cabaret Man
 
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Post » Wed Dec 02, 2015 12:17 am

Butterflies? Yes. Or your very own Deathclaw!

Just kidding. I like the idea of walking around a barren wasteland in post-apocalyptia.

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DAVId Bryant
 
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