I think it's a pretty good bet that'll be a yes since the mesmatron let you this perk should do something similar.
No, fair points. I think I may have to go and find myself a slice of humble pie!
I guess it depends on whether "specific commands" means "anything a companion could do" or "a more limited scope than what a companion would do". Personally, I'm more inclined to think it's the latter. But being able to turn anyone into a companion would be nifty.
That made me wonder if it were a psychic ability, would Beth have added a rank to friends of animals to allow you to speak psychically with your dog (see a boy and his dog). I would love it if they had a voice actor for the dog.
Link?
Edit: Never mind. Found it.
Good God, when did Todd Howard get it into his head that the future of gaming was littering the screen with pointless, distracting, Vault Boy animations?
"Players spend a ton of time in our games looking at their stats, and at their inventory, and we like to make that as engaging and fun as possible."
Paraphrasing something Todd Howard says a lot. I don't think it's too big a deal, it's not like they're all dancing and moving at once. Just the one you have highlighted.
I wonder what the protagonist's dialogue will sound like when issuing these commands, since this perk can be used towards both very hostile and very passive play styles...
Walk up to that Deathclaw and ask it all real nice like, I dare you...
I DOUBLE DARE YOU
They're not all animated, but there's definitely more than one at once, maybe the ones you've already picked?
It is only the ones that you have already picked. The ones that you aren't eligible for have almost everything cut out and the ones that you qualify for, but don't have are greyed out.
I need to pay more attention, because you're right about all of the active perks being animated; I only remembered the one your cursor being over animating. At any rate, it doesn't seem annoying to me at all, so I don't know what to say.
As for making the UI "fun", I think there's definitely value in making them visually appealing and having them "come alive on the screen"; it's part of the whole experience of the game. And I've never felt like Bethesda's UIs sacrificed function for form; especially not when you're just comparing Bethesda games. People always complain that their UIs aren't "PC-friendly", but even with Skyrim I've had no real issues accomplishing what I need or getting the info I need, and Skyrim especially feels like it was designed so I don't have to move my hand from WASD or really fly back and forth with the mouse. I always thought Morrowind's UI was the clunkiest of all the modern Bethesda games.
I find it distracting, even with just the few that were unlocked at the time. Get a majority of them active, and it'll look like a complete cluster. I also don't like the crippled Vault Boy animation. The icon seems way too big and the movement again pulls focus to it instead of what probably crippled you.
I think Fallout 3's UI was horrible in regards to reading memos. The font colors weren't the best and the screen was far too small, and worst of all there was no way to organize the damn things. Skyrim's UI also leaves a lot to be desired, and I'm saying that as someone who only played it on the PS3.
I'm a little worried about the Pip-Boy idle animations (where the PC swings their arm around and whatnot) because it might make reading memos a pain. At least the screen for it seems like it might be big enough to read things this time around.