Seems like you can turn any enemy into your companion

Post » Tue Dec 01, 2015 5:37 pm


I think it's a pretty good bet that'll be a yes since the mesmatron let you this perk should do something similar.
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lauraa
 
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Post » Wed Dec 02, 2015 1:51 am


You're probably right...but issuing orders via psychic ability from three miles away sounds amazing.
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Facebook me
 
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Post » Wed Dec 02, 2015 4:22 am

No, fair points. I think I may have to go and find myself a slice of humble pie! :)

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Mark
 
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Post » Tue Dec 01, 2015 9:45 pm


* Looking down scope at raider camp * ? psychically tell raider ? shoot your leader in the face, lol.
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Paul Rice
 
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Post » Wed Dec 02, 2015 2:47 am

I guess it depends on whether "specific commands" means "anything a companion could do" or "a more limited scope than what a companion would do". Personally, I'm more inclined to think it's the latter. But being able to turn anyone into a companion would be nifty.

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Jerry Cox
 
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Post » Tue Dec 01, 2015 6:34 pm


"I...I don't know why I did it! I just heard this voice in my head! It was so...so...charismatic..."
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mimi_lys
 
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Post » Tue Dec 01, 2015 8:12 pm

That made me wonder if it were a psychic ability, would Beth have added a rank to friends of animals to allow you to speak psychically with your dog (see a boy and his dog). I would love it if they had a voice actor for the dog.

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Mario Alcantar
 
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Post » Wed Dec 02, 2015 3:46 am

I was hoping that Animal Friend was the same as previous versions where animals don't attack you, but it has lost a lot of its effectiveness. Still useful, but you can't ignore them anymore.
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Christina Trayler
 
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Post » Wed Dec 02, 2015 12:52 am

Soooo... Can I put a live explosive or timed explosive in an enemy's inventory then tell him to go run into his leaders camp? Because that would be just stupid awesome!
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Ells
 
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Post » Tue Dec 01, 2015 9:03 pm

Link?

Edit: Never mind. Found it.

Good God, when did Todd Howard get it into his head that the future of gaming was littering the screen with pointless, distracting, Vault Boy animations?

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BrEezy Baby
 
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Post » Wed Dec 02, 2015 12:27 am


*Listens in on dog's inner voice*

"OH BABY A TRIPLE"
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Emmanuel Morales
 
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Post » Wed Dec 02, 2015 6:05 am

I hope so

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Devils Cheek
 
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Post » Wed Dec 02, 2015 12:12 am

"Players spend a ton of time in our games looking at their stats, and at their inventory, and we like to make that as engaging and fun as possible."

Paraphrasing something Todd Howard says a lot. I don't think it's too big a deal, it's not like they're all dancing and moving at once. Just the one you have highlighted.

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Adrian Powers
 
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Post » Tue Dec 01, 2015 6:59 pm

I wonder what the protagonist's dialogue will sound like when issuing these commands, since this perk can be used towards both very hostile and very passive play styles...

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Neliel Kudoh
 
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Post » Tue Dec 01, 2015 5:56 pm

Walk up to that Deathclaw and ask it all real nice like, I dare you...

I DOUBLE DARE YOU :P

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Emma louise Wendelk
 
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Post » Wed Dec 02, 2015 3:38 am

They're not all animated, but there's definitely more than one at once, maybe the ones you've already picked?

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rebecca moody
 
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Post » Wed Dec 02, 2015 3:16 am


If you can take death claws the image of the SS looking like Chris Pratt in Jurassic World with his raptors come to mind. Especially since most death claws come in groups.
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josh evans
 
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Post » Tue Dec 01, 2015 4:12 pm

It is only the ones that you have already picked. The ones that you aren't eligible for have almost everything cut out and the ones that you qualify for, but don't have are greyed out.

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Vivien
 
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Post » Tue Dec 01, 2015 7:13 pm


It's the UI equivalent of jangling keys in your face. You might have had a point about it not being as bad if you were right about only the one you're on being animated, but that's not how it works. All of the SPECIAL VBs on the poster move at once, as do all the perks that you currently have.

You probably thought that only the perk you were highlighting was animated because that would be good design. Having everything move simultaneously isn't. Hopefully that won't be too hard to mod.

On another note, I wouldn't worry about making looking at your inventory or stats FUN. I would worry about making it expedient and user friendly. If it's distracting or not intuitive, it isn't fun.
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Jeff Turner
 
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Post » Wed Dec 02, 2015 4:06 am

I need to pay more attention, because you're right about all of the active perks being animated; I only remembered the one your cursor being over animating. At any rate, it doesn't seem annoying to me at all, so I don't know what to say.

As for making the UI "fun", I think there's definitely value in making them visually appealing and having them "come alive on the screen"; it's part of the whole experience of the game. And I've never felt like Bethesda's UIs sacrificed function for form; especially not when you're just comparing Bethesda games. People always complain that their UIs aren't "PC-friendly", but even with Skyrim I've had no real issues accomplishing what I need or getting the info I need, and Skyrim especially feels like it was designed so I don't have to move my hand from WASD or really fly back and forth with the mouse. I always thought Morrowind's UI was the clunkiest of all the modern Bethesda games.

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JLG
 
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Post » Wed Dec 02, 2015 1:49 am

I find it distracting, even with just the few that were unlocked at the time. Get a majority of them active, and it'll look like a complete cluster. I also don't like the crippled Vault Boy animation. The icon seems way too big and the movement again pulls focus to it instead of what probably crippled you.

I think Fallout 3's UI was horrible in regards to reading memos. The font colors weren't the best and the screen was far too small, and worst of all there was no way to organize the damn things. Skyrim's UI also leaves a lot to be desired, and I'm saying that as someone who only played it on the PS3.

I'm a little worried about the Pip-Boy idle animations (where the PC swings their arm around and whatnot) because it might make reading memos a pain. At least the screen for it seems like it might be big enough to read things this time around.

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Je suis
 
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