Spend a perk point to lower level requirements

Post » Wed Dec 02, 2015 8:24 am

So I do a lot of short play-throughs so I often download mods to remove level requirements of perks. For fallout 4 I am considering this alternative:

What if you could spend a perk point to lower the level requirement of a perk by 10 levels? This would allow a character to be highly specialized at an early level and open up new RP elements. Maybe you spend 9 perk points so that at level 10 you already have the highest level medic perk, but medic perks are all you have, so you can RP the rest of the game as a specialized medic. Or maybe you spend 12 perks (or however many it takes) to max out Local Leader as fast as possible. You can RP a great leader and re-builder right at the start, but need to compensate for a lack of perks elsewhere. Or maybe you just spend 2 extra perks to get a second tier ninja and sneak by level 16.

Anyway, I think you get the idea. Does this sound like it would be balanced in Fallout 4 or do you think it might break some element of the game?

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matt oneil
 
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Post » Tue Dec 01, 2015 6:38 pm

Interesting concept but not a mod I care about, Beth works years designing the game to be balanced, there is a legit reason there is a level requirement, so fiddling around with that balance doesn't really appeal.
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Lil Miss
 
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Post » Tue Dec 01, 2015 10:28 pm

One idea I had a long time ago was to get rid of levels and level requirements altogether, and just use XP as currency. So instead of waiting until level 50 to get something, you'd spend like 50,000XP to get it. Or something like that.

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Dalia
 
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Post » Tue Dec 01, 2015 8:32 pm

sounds like it might allow for imbalanced builds

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Connor Wing
 
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Post » Wed Dec 02, 2015 1:39 am

yup, wouldn't imagine it would be for everyone, especially if you do long play-throughs

thats interesting, I'd try it out, pretty similar and might be easier to implement.

that's what I am wondering about, but I don't see where it would be an issue. I guess that wouldn't be clear until we know what all the higher level perks do anyway. In the long run, though, it shouldn't make any builds imbalanced since you would be essentially sacrificing levels.

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April
 
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