Perk (Intimidation) lets you scare enemies into obeying You

Post » Tue Dec 01, 2015 8:53 pm

Link to Video: https://www.youtube.com/watch?v=vsFpH4jm-QI

Knowing the sheer tenacity of the good people of Fallout Forum City, this has probably been discussed a hundred times.

Midway through the video Todd will start talking about the perk, and you get a glimpse at all 3 of its levels. Apparently you have a chance to, at level 2, make your foes attack another foe. Then at level 3 you can issue them specific orders. Basically its like a amazing Mesmetron in Perk form that has plenty more capabilities and potential for some fun.

Here's a couple scenarios I have thought of:

1: Making your enemies jump off high places.

2: Raider-Deathclaw Deathmatch

3: "Hey guy I just scared, play me in some cards!"

4: "Hey women, fetch me mo' wine!"

5: "Hey raider. Quit being an ass and go to The Institute, get an education in Android manipulation, then come work for me."

6: "Hey guy, marry that mole rat!"

And many, many more...

User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Wed Dec 02, 2015 4:31 am

hmm, doubt you can make a guy marry a molerat... but since you can pacify animals as well you might be able to make friends with a molerat and a guy at the same time and issue them orders to interact, but my guess is that the only interaction would be "go kill that"

What I am wondering is what will the voice be like when issuing these commands. Sometimes we will be role-playing a good character that wants to spare a person's life, other times we will be role-playing a complete [censored] that just wants to have a laugh before killing his targets. Not sure how one voice will be able to encompass both possibilities unless it is extremely nuetral.

User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Wed Dec 02, 2015 5:32 am

More like:
"2: Raider suicide by Deathclaw"
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Wed Dec 02, 2015 5:15 am

Unless we get him some Power Armor... Well, that is assuming he had the ability to use it... You know what, nevermind. He's screw. How about we strap a mini nuke to his raider body while it still breathes and then send him off to kill a deathclaw. Two birds, one nuclear stone.

User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Tue Dec 01, 2015 10:56 pm

Hey, it would still be fun to watch amigo!
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Wed Dec 02, 2015 4:47 am

What I really want to know about this perk now is whether there's some limitation either a max amount of NPC'S intimidated or a limit of how long they're affected by intimidation. Because if the Tue intimidation is permeant (until NPC dies)I'm going to make a mercenary squad with a deathclaw mascot and a psycho raider armed with the craziest Gatling gun i can build in the heaviest armor I can fit him in and that's not including my companion choice.
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Tue Dec 01, 2015 10:15 pm

Although it would be incredibly cool, I'm doubting we will be able to turn them into permanent companions. Unless it works like Undead Thrall in Skyrim and they will follow you around until they die.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Wed Dec 02, 2015 3:58 am




That's what in hoping for.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Wed Dec 02, 2015 1:28 am

My only problem with these perks is with Animal Friend and Wasteland Whisperer. You point your gun at an animal and except them to be your friend? Besides animals and wasteland creatures don't understand that pointing a gun at them means fetch that wrench. Although, it makes perfect sense to humans. Instead of using a gun, some type of animation would be better for Animal Friend and Wasteland Whisperer.

User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Wed Dec 02, 2015 2:39 am


Perhaps animals don't know what the weapon itself means but they can sense the intent behind it.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Wed Dec 02, 2015 4:10 am

I hope to have the animals and enemies as companions functioning as the zombies in Skyrim (Dead Thrall)
they will follow you until they die
Temporary companions will be a little disappointing :confused:
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Tue Dec 01, 2015 4:52 pm

If someone pointed a gun at me, I'd likely withdraw some cash for them, but I'm not going to be their friend for life.

User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Tue Dec 01, 2015 8:55 pm

http://orcz.com/Fallout_4:_Intimidation

http://www.gamesas.com/topic/1537160-seems-like-you-can-turn-any-enemy-into-your-companion/

User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Tue Dec 01, 2015 8:41 pm

It does require 10 Charisma and Level 50 is its probably one of those things where Beth just says 'hey, you've probably beat the game, go absolutely nuts'

User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Wed Dec 02, 2015 12:42 am

Yeah I think a lot of people are really overestimating the extent of this feature

User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm


Return to Fallout 4