A need for cutscenes in open world environments?

Post » Tue Dec 01, 2015 5:38 pm

killcams fine some story driven important cinematic cutscenes fine

but a endless parade of cutscenes each time your character has a conversation or sees some monster is just a awefull experience one of the main reasons why by example i do not like games like mass effect or the witcher3 i really hate that game , i just get sick and tired of this endless parade of cutdscenes you have no controll over

and i am fearfull this game is going the same direction and not the fallout game we all hope it will be

as far i can tell from the little information we got this is going to be just another story driven adventure game where you as a player only need to point your weapon in the right direction , with some distractions like crafting and settlements to make it look like you have a some freedom to do what you want

why else do we have a voiced protagonist why else do we have a rubberband scalling mechanics to prevent your character to go whereever he wants , whe else we know absolutely nothing about the story line

i sincerly hope i am wrong but somehow i have a feeling i am right in my assumptions based on all the information we got

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Jeneene Hunte
 
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Post » Tue Dec 01, 2015 9:40 pm

"you can walk away when ever you want, you can shoot 'em in the face."
I think it will be OK.

As an aside, cut scenes completely killed DA for me. DA:0 came out, and every time I died (while still getting used to the system, mind) I had to go back and watch a feature length film, before I could ultimately go back to getting killed again. Never gave the series a second glance.
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Cat Haines
 
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Post » Wed Dec 02, 2015 9:04 am

First person conversations have been confirmed.

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Bitter End
 
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Post » Tue Dec 01, 2015 9:00 pm

I don't appreciate having control wrested from me regularly. Games are interactive media, so if you must have cutscenes, do it like Half-Life 2 where you never lose control of Gordon.

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cutiecute
 
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Post » Wed Dec 02, 2015 9:13 am

No where in the article does it say there are NO cutscenes.

When you use square brackets in an article that represents what the AUTHOR put into the sentence to help with clarity and NOT what the person quoted actually said.

So what was said?

in the context of the question and what is said in the sentence after the word [cutscene] is used I think it is clear that he is talking about Dialogue cutscenes that Bioware has used in the past you can see it heavily in SW:TOR but something they reduced greatly in DA:I. Yet this isn't a definitive there are no cutscenes in the game. It is a question about voice acting for the protagonist and Howard talking about making conversations flow so they didn't stop the game like Oblivion conversations did. I am pretty sure that in key situations they will have cutscenes I could be wrong but this article did not actual say there are no cutscenes in the game.

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ShOrty
 
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Post » Wed Dec 02, 2015 5:08 am

Well, let us know how you feel post-release.

I think you're dead wrong, but the proof is, as they say, in the pudding...

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Hannah Whitlock
 
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Post » Wed Dec 02, 2015 6:43 am

If you ask me Skyrim could have done with an 'ending' cut scene after you defeat Alduin, just to cement the epic historical consequences of what you just did.

I'm slightly concerned that we won't see the return of 'ending slides', they're a Fallout mainstay and made the New Vegas ending far more satisfying.

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Lily Something
 
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Post » Wed Dec 02, 2015 9:40 am


Could you be any more cynical?
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Natalie Taylor
 
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Post » Wed Dec 02, 2015 5:59 am

Point lookout was brought up and made me remember that sometimes control does need to be taken away from the player. What comes to my mind first is a very simple kind of scene, when the player falls through the floor in the mansion. That shocked me because I wasn't used to not having control of my character . If they had it so you have control over your character and the floor just breaks under you but you can just glide down and miraculously land on your feet (probably while trying to land on whatever small ledge you can) I don't think it would have felt the same.

I welcome more moments like this where nothing bad or out of our control ever happens to us. Maybe expand them to be in the open world too (not excessively of course)
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Lynette Wilson
 
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Post » Tue Dec 01, 2015 10:11 pm

If the whole scene is based around your character losing control (ie. falling through the floor in your example), and it ends when the player is no longer incapacitated, then I have no issue with it (if it's a one time thing).

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Dalton Greynolds
 
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Post » Wed Dec 02, 2015 2:14 am

I don't recall anyone complaining about a lack of cut scenes in fact its usually the opposite. There is a reason that the last Metal Gear game was called Movie Gear Solid, because you spent over half the game watching stupid cut scenes. They are annoying and stupid. Games like Deus Ex, Half Life do it correctly by having scripted sequences occur but not taking away player control. There is nothing more annoying that losing control of your character and then having to do a [censored] idiotic quick time event ala Resident Evil 4 or the boss battles in Far Cry 3 which were a huge blemish on an otherwise great game.

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Scared humanity
 
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