Inspirational Perk - Your companions can hurt you in combat?

Post » Wed Dec 02, 2015 1:40 am

I doubt it will affect AoE damage...anyway it shouldn't. Should only affect direct hits.

Your body suddenly recognizes your allies bullets and neutralizes them? Come on..

Actually the name of the perk explains it...you inspire them to aim better and take better decision, the way it works in game is another story lol

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Eric Hayes
 
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Post » Tue Dec 01, 2015 8:49 pm

This is one of the reasons my character will start with Charisma 8. I will be taking Inspirational almost immediately. I'm not about to become "Codsworth Flambe" simply because I got in the way.

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Carys
 
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Post » Wed Dec 02, 2015 6:19 am

Well, in reality, friendly fire happens in combat, even deadly friendly fire.

It's much better to have it in than not. If it wasn't in, it would lead to silliness such as sending companions into melee and then cutting loose with the Fat Man.

As for "wasting" a perk... there's no level cap so there's no way it could be called "wasting" a perk. In fact, the perk acts as the option some people are asking for. Want it? Take it. Don't want it? Don't take it. Simple.

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Amysaurusrex
 
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Post » Tue Dec 01, 2015 6:58 pm

I remember the first time I got killed by a companion in F1.. I found it quite funny and it taught me an good lesson. Don't give your companions weapons they don't know how to handle. I'm assuming that your companions will be skilled with certain weaponry and most likely you won't take much friendly fire when they are using such a weapon.. but give a mini gun to a companion that's strictly melee and you'll most likely have a problem. At least that's how I hope it works.

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:)Colleenn
 
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Post » Wed Dec 02, 2015 9:19 am


This genuinely made me laugh 馃槅. Also gave me a strange Beauty and the Beast visual, but that's probably because of all the Disney I saw as a kid.
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Amy Melissa
 
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Post » Wed Dec 02, 2015 8:04 am

I would perhaps agree that it is speculations but many of the perks that he identified were indeed confirmed by Bethesda. True, some perks and descriptions have been changed, but remember that early on he was working from those grainy pictures with nothing much else to go on while making his predictions.

That being said, the Inspirational perk description at Vault 111. com sounds pretty spot on to me. Or perhaps you could come up with a better idea?

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Lauren Dale
 
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Post » Wed Dec 02, 2015 12:04 am

Playing a melee char with this perk and equipping your companion with a rocker launcher, or even better, a fat man, so he could provide a fire support - looks promising he-he.

Totally immersion breaking though.

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tegan fiamengo
 
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Post » Wed Dec 02, 2015 4:25 am

Glad I could give you a good chuckle. :-) I love companions and no matter how much they have improved the AI, I don't expect miracles. I'm gonna get hit by them and I don't need a crit shot from behind helping out the Deathclaw I'm facing.

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Trevi
 
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Post » Wed Dec 02, 2015 12:47 am

Maybe the options menu and Perk menu are one in the same now?

I dunno about you guys, but i'm putting points into perception so i can toggle high Field of View.

The above comment was for satirical purposes only and does not reflect the writer's opinion of the game.

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Naomi Lastname
 
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Post » Wed Dec 02, 2015 4:28 am

My idea starts with not making a website that has both verified and speculative data mixed up so as to be easily misunderstood by casual fans....and then to quit quoting the speculation in threads as if it were something Bethesda has verified so as to further confuse those same casual fans.

I get gk is just having over-enthusiastic fun with his little project, but when it starts causing confusion and misinformation he is not identifying what is fact and what is fiction properly and he certainly can't control others that use the data improperly.

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Bethany Watkin
 
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Post » Wed Dec 02, 2015 2:38 am

All of the information on the website is clearly marked as speculation. If it is misunderstood by anyone, then it is definitely not the fault of the website or its contributors. It is merely for fun and to aid in planning a character.

If you go back and re-read the quote it clearly says: "Full details to be confirmed". I honestly don't see how that could cause confusion and misinformation.

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Marquis deVille
 
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Post » Wed Dec 02, 2015 6:08 am

Clearly marked? Not really. It is mentioned, at the very bottom, in smaller print in the perk description. Its easy enough for a person just curious to read the big text thing, and ignore the ferengi print at the bottom.

A better design imo, would have speculation in one color and confirmed in another. As it stands, you can scratch your head as to what is confirmed vs what is being guessed at. Like the Luck of the irish perk. Thats just a complete wild ass guess as to its function. Which may or not be at all accurate. *shrugs* On a positive note, I do like the website for letting me play with character builds, show the perk names I can get and the count down timer!

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Christine
 
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Post » Wed Dec 02, 2015 9:07 am

I beg to differ with you but each perk is marked with:

"Speculation Alert! These perk names and descriptions are still unconfirmed, but were very nicely compiled by user gkk7z."

and:

"Full details to be confirmed."

I don't know how much clearer anyone could make it than that?

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sarah
 
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Post » Tue Dec 01, 2015 8:12 pm


I can't comment on the site one way or the other, but I do feel that the possibility that Inspiration will allow us to have an additional companion follow us is very slim. In FO3, by taking a companion you indirectly gained increased damage resistance, increased damage, and a huge bonus to carry weight. This provided a very large benefit that wasn't received by players who chose not to take a companion for one or more reasons.

It appears that Bethesda recognized this imbalance and attempted to lessen it by adding in the Lone Wanderer perk to give these types of bonuses to players who choose not to take a companion. Adding in the ability to take two companions with you would effectively double the magnitude of this imbalance. From my perspective, that's like trying to fix a problem with one hand, while purposefully making it far worse with the other.

Combat difficulty is another issue that we have to consider. Having two fully decked out companions with you could easily minimize the difficulty of many combat situations unless those situations were designed to be handled by a player with two companions, making them substantially more difficult for players with only one, and extremely more difficult for players who prefer to play without companions. As such, combat difficulty balancing would become a very challenging issue if we were allowed two companions.

I'm not saying Inspiration doesn't allow us to have an additional companion follow us, but I am saying that (due to the above mentioned issues it would cause) it's very unlikely in my opinion and it may be best not to get our hopes up.

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Laura Cartwright
 
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Post » Tue Dec 01, 2015 9:18 pm

Okay, just wanted to address something on here.

Most of us forumites (as well as the rest of the internet) have been speculating about various aspects of Fallout 4 since the trailer released way back in June, and a big part of this has to do with the function of the various perks seen on the chart. The way that I like to speculate is to look at possible end results, and not just a few minor details. Because of this, my ideas tend to be a lot more detailed than most. This has resulted in a fair few confirmations in one form or another, with suggested features cropping up all over the place as being verified by Bethesda. But inevitably, this also means that some of the ideas I put forward will not find their way into the final game. Either way, this is something that I enjoy doing, and yet a small number of individuals insist on taking my efforts and turning them into something entirely different.

As Myst has already stated, all of my speculation is clearly marked as such, whether some choose to accept this or not. Every single perk-page on the site (which is actually a collaborative effort) has a notification, as does the chart itself. And for those complaining about where the notifications have been placed, this type of 'you're misleading us' feedback was an issue even back when the notifications were at the top of each page, and included a link back to a thread that was literally plastered with the word 'speculation'. As for certain details being changed or updated, this is a dynamic process. The more information we have, the more details we can update so that the respective perks end up with a greater likelihood of being correct. But nothing will be 100% until the game launches and the perks are all replaced with official information.

Now, although many of you have valid points, there are some who seem to dislike the fact of anyone daring to step out and put together detailed guesses as to the function of each perk, rather than simply using a broad stroke approach. Such individuals seem almost offended by my efforts, and so no amount of notifications will suffice, because in these cases, that's not even the issue. I'm not going to embarrass anyone by mentioning names, but some make it a little too obvious by offering nothing but criticism without putting forward anything of value themselves. For the rest of us however, we happen to form one of the best gaming communities on the internet, with a large number of highly intelligent and creative individuals who contribute some very interesting ideas and suggestions. And so to all of the genuine forum members, thank you for all of your regular comments, and for keeping up the community spirit.

But going back to my original point, I will continue to put my ideas forward right up until the game launches. And based on the majority of feedback I have received, a lot of people seem to like these ideas. These same people are also the ones who accept them for what they are; a fun way of passing the time until launch, with suggestions that may or may not end up featuring in the final release. But no matter what any of us have suggested, the line-up of perks that we will be given access to in a mere 33 days will no doubt provide countless ways for us all to enjoy Fallout 4 the way that we choose to play :)

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Suzy Santana
 
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Post » Tue Dec 01, 2015 10:58 pm

Really? I'm not doubting you, though I definitely do not recall having an issue with friendly fire in FO3. I always figured Fatmans and explosives would not be a good weapon of choice to give companions and having to resupply rockets every time a mole rat or a radscorpion pops up.

If companions are smart enough to utilize and switch weapons accordingly, I'd starting them off small, with a grenade launcher and rifle just to see how they adapt before entrusting them with an 'Armageddon from a mini nuke' shoulder launcher.

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Kat Lehmann
 
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Post » Wed Dec 02, 2015 6:49 am


I can just picture Raul doing that :D
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Kim Kay
 
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Post » Tue Dec 01, 2015 11:48 pm

I wish friendly fire just didn't exist period. Fortunately Fallout didn't have that issue but it was annoying in Skyrim whenI would lay down a wall of flames and my character and my followers could just walk right through it without getting singed.

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lilmissparty
 
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Post » Wed Dec 02, 2015 4:09 am

BINGO! The fact that those wanting the speculation to be true discussing it in many threads as if it were known facts does not help either.

It's all fun and games until someone poke's their eye out.... :D

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kevin ball
 
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Post » Wed Dec 02, 2015 6:28 am

Tell me about it! :D

Seriously though, I just want to clarify that no eyes were harmed in the making of the website... :ahhh:

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Suzie Dalziel
 
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Post » Wed Dec 02, 2015 2:30 am

post removed

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Umpyre Records
 
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