DLC: Play the past

Post » Wed Dec 02, 2015 11:08 am

How awesome it would be if through a dream, teleportation, time machine, etc... the lone wanderer was taken back to the day/week/month of the great war in which you fight to stop the event from occurring (if it's even possible). Then once you stop it from happening, you jump back to your present day only to find that years later there was an even greater war that now makes all mutants/ghouls, etc... 50% more powerful. Okay, just saying something along these lines might be unique and bring some freshness to a game touting "game changing" epicness (yah I made that word up)! :fallout:

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Kelli Wolfe
 
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Post » Wed Dec 02, 2015 9:11 am

No thanks

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Andrew Perry
 
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Post » Tue Dec 01, 2015 7:35 pm

LOL. Thanks for the constructive feedback!

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butterfly
 
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Post » Wed Dec 02, 2015 4:47 am

I think I'm good on that one.
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Kim Bradley
 
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Post » Wed Dec 02, 2015 8:00 am

No, bad idea, sorry.

Experience the past through a simulation like Operation Anchorage. That would be fine.

But Time Travel, no no and a third time no.

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Andrew Tarango
 
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Post » Tue Dec 01, 2015 8:02 pm

I could be wrong, but my understanding was that the conditions in the world (natural resource wise, technological, political, and cultural) all but made the War inevitable. To truly stop it, you'd have to go very far back (several decades before the war at least) and do something along the lines of:

1. Convince those in power (around the globe) that they better stop relying on fossil fuels as soon as possible
2. Encourage cultural shifts on a global scale towards being more open to cooperation and resource sharing and
3. Encourage nuclear disarmament on a global scale if everyone and their grandmother in the U.S. and China start making nukes again

That kind of sounds like "International Time Traveling Diplomat Extreme!" So not very fallout like. But it is an interesting idea! New storyline possibilities are always welcome in my book.
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Eliza Potter
 
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Post » Wed Dec 02, 2015 9:26 am

There is the Memory Den so it is possible that Bethesda will use the 2077 textures in some type of VR Simulation. Devs love to get as much use out of various assets as they can and 10 minutes of use out of 2077 textures just seems like a waste. The game could have started when the family walks into the Vault in 2077 without the need of the 2077 textures.

Although, it would be interesting if Fallout 4 is the 2277 version of Fallout 4. So we are controlling a character that is controlling a character in Fallout 4. The bombs never dropped in 2077. There is no radiation, ghouls, wasteland, or super mutants in the year 2277. Just a VR game company that created an alternative history game.

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Sasha Brown
 
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Post » Wed Dec 02, 2015 6:48 am

You're welcome

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Alisia Lisha
 
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Post » Tue Dec 01, 2015 9:28 pm

Na, the pre war times are kinda meant to be this vague, whispered about times, plus it kinda take away the key charm of playing in a post apoc game.
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kirsty joanne hines
 
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Post » Wed Dec 02, 2015 8:59 am

Nope........also this is Fallout 4, so no Lone Wanderer.

Rewriting the timing of the Great War (sort of like how the terminator films timelines changed but judgement day still happened on a different date) would probably set off a firestorm, since any suggestion of additions to the lore by Bethesda (but not by Obsidian strangely) causes mass hysteria by a vocal group of supporters of the original games.

Also this kind of misses the point of Fallout, its about how nothing really changes.....blow up the world and exterminate 99% of the population and the survivors end up forming into groups and warring with each other.

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RUby DIaz
 
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Post » Wed Dec 02, 2015 6:50 am

in the words of my friend the sniper " as long as there are two people left on the planet,someone is gonna want someone dead."
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IM NOT EASY
 
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Post » Wed Dec 02, 2015 2:18 am

So you're saying there's a chance?

:hubbahubba:

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Alex Vincent
 
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Post » Wed Dec 02, 2015 5:31 am

Time travel no. But there is this place called the memory den. I get the feeling its a Total recall sort of experience. So in theory, you go up to the shop pay your fee and experience the war (or whatever) first hand.

Modding wise... the den has potential. No worries about lore friendliness. Want to prance around in a field with my little ponies? There's a mod for that!.. I can see it now, the horror.

All of this is supposition on what the den is.

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Sharra Llenos
 
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Post » Wed Dec 02, 2015 5:09 am

Time travel is sort of appropriate to the Wild Wasteland flavor of Fallout, but it would more likely take you to the past where cavemen fight dinosaurs, or to the future where talking Geckos oppress humanity. Something like that.

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Farrah Barry
 
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Post » Wed Dec 02, 2015 4:15 am

Time travel hell no, simulation yes, i love Operation DLC i know it was just a shooter but let me live part of the war. But time travel hell no, i deal with that on WoW already and that ruin the lore soooo much that isnt fun

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Louise Lowe
 
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Post » Tue Dec 01, 2015 8:19 pm

nope. I dont' want Bethesda defining how the war happened. no one knows who shot first or exactly what the grievance was and I prefer to keep it that way. the PC doesn't have to be some allknowing metahuman that time travels back to save the world. I don't want a hero

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Liv Brown
 
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Post » Wed Dec 02, 2015 3:52 am


Vault tech shot first because.....um....reasons and stuff.
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Your Mum
 
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Post » Wed Dec 02, 2015 10:16 am

This seems to be the best educated response, lol! Awesome Brad18! :disguise:

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Emily Martell
 
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Post » Tue Dec 01, 2015 8:51 pm

Nope......that's like deliberately sticking the lore's head up its ass and it would screw the lore of all other Fallout games.

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Tasha Clifford
 
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Post » Wed Dec 02, 2015 3:04 am

*Chsssk* Uh that's a negative Ghostrider, Over

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Rex Help
 
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