Another thread got me thinking about VATS and how it's different in Fallout 4 than in previous iterations, and something occurred to me: we don't really know (for sure, as far as I know) exactly how VATS and Action Points work in the new Fallout.
In previous Fallout games you could enter VATS mode and it would freeze time. Then you could calmly pan over your enemies, checking the percentage chance to hit various body parts, etc and you could select to shoot ~this~ raider in the arm and then move to another raider and shoot him in the leg.... But then you could change your mind, "back up" and un-select the second raider's leg and instead fire another shot at the first raider's arm (perhaps you are not confident the first shot will hit, thanks to a low percentage).
As you make selections, the action points required will be deducted (or added, if you cancel a shot) so you know how many shots you can / will make once you release VATS' time-stop. If you had a sniper rifle you might be lucky to get two shots before you run out of action points but if you had a quick pistol you could get maybe eight or more shots, say. But at some point you run out of action points and you cannot make any more target selections in VATS. You could, of course, not use ~all~ your action points if you wanted to save some for later.
You release VATS mode, time un-freezes and your character executes your chosen attacks and the Action Points are burned.
In the new Fallout-4, VATS mode just ~slows~ time down. So I guess the first question is..... while VATS is slowing time, are action points being expended continuously? If not, what's to stop you from running around in VATS slow mode ~all the time~ if you wanted? Do weapons still require X number of action points per shot? Does a sniper rifle take more action points per shot than a pistol, still?
Worst case scenario would be that action points burn while you slow time ~and~ your weapons have an action point cost. Danger there is that if you dilly-dally and take your time while in slow-motion to pick a target you may run out of action points and be unable to actually take a shot inside VATS.
If VATS does not inherently consume action points, then it'll be more like the conventional VATS where each weapon consumes action points per shot. So what determines how long you can stay in slow-motion mode, then? Is it strictly time-based? After say ten seconds, VATS releases slow-motion time and if you have not made any target selections, then you don't fire? Can you de-select a target like you could in previous games?
Do none of your attacks actually fire until you release slow-motion? What if you target a foe's gun-hand with a 78% chance of success but then you move over to target his buddy and in the slow-motion time it takes to target the buddy's gun-hand, the first guy has moved behind cover and now you have a 2% chance to hit the gun-hand? Can you "hold" the time-slow until the first target moves again, perhaps restoring your chance to his his gun-hand again?
Of course while you're holding the time-slow, they're moving and firing at you (in slow motion), changing your percentages to hit.... until you finally "release" VATS mode and execute whatever moves you've chosen.
In original VATS, if a foe were behind cover, you simply could not select the shot. But in Fallout-4 you could target a foe with a 90% chance of success and then he could (slow motion) run around the corner ----- when you release VATS, does it "cost" you action points to fire at that foe, even though there's no chance of hitting him?
If you don't select all your shots and ~then~ 'release' VATS from time-slow mode, can you actually TAKE shots while still in VATS mode? So you could target a foe who was moving and wait, wait, wait... and then when the percentages are highest, hit the Fire button and shoot ~then~ or does that just lock in an attempt to shoot once you release VATS (during which time he may move and change the percentage)?
Of course the easy answer is: we'll find out in November.
From what I've been able to glean from the various videos, I suspect I will be entering VATS mode, quickly finding a target spot, then releasing VATS to execute the attack as quickly as possible, before the percentages change. Then enter VATS mode again almost immediately and target another spot then quickly release VATS to execute that attack. I just can't see any way to make multiple target selections and ~then~ release VATS to have them all execute back to back to back. Which makes me wonder how perks like Gun-Fu will work (where, presumably, you're making multiple shots from within VATS).
Well, I take that back... I -can- see how you could make multiple selections while in VATS mode: from sneak-attack. If foes are not moving (or on a regular, slow patrol) I can see where you would have time to line up multiple shots and not risk the foe(s) changing your percentages too drastically.
One of the first mods I get will definitely be one that augments the slow-time effect DRASTICALLY, however. Assuming that's not possible with an in-game slider (difficulty setting, eg) or through a perk rank somewhere.
EDIT: Hopefully this doesn't post twice --- had a weird "driver error" on the gamesas forums first time I tried.