Of course it wouldn't be done like that, but just an idea of condition changes in encounters and battle objectives would give more depth and reason to tweak your guns outside of which ones get the instant-kill.
Maybe? The post-game content shouldn't be an issue, if Bethesda carries over the Radiant quests from Skyrim. And I think they've learned to be more creative with what they do with Radiant Story, rather than "Find [item] in [dungeon] for [NPC]" - although I don't much care if there are a few of those quests for each city, since they're easy to make and don't really take away from anything else Bethesda adds.
I think you want to turn FO into something it's not. You seem to want horde mode type stuff which should never ever be in this game. Dynamic questing maybe, some random stuff. But I really think you're expecting to much. Like you're request features