G.E.C.K. questions

Post » Wed Dec 02, 2015 2:53 pm

Todd mentioned at the E3 demo that mods on consoles will be free (he especially emphasises that they are free, I think they have learned their lesson from the paid mod debacle).

Thanks for the correction. It's been a while since I watched those. :tongue:

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Tyrel
 
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Post » Wed Dec 02, 2015 9:45 am

I don't know.. can't find it. It was an article talking about what mods would work. Performance enhancing mods obviously wouldn't work, anything using other game resources can't be used. Anything that needs other scripting programs like SKYUI and SKSE won't be able to work. .. Things like that. All I can find now is the Kotaku article which is really positive and upbeat..With them claiming that Todd has stated he wants people to be able to break the game with mods. So, I no longer know anymore. (at least for xbox mods, anything I can find about sony mods seems a little fuzzier on the subject.) I wasn't really at all hopeful before but now I kind of am.. (I have a ps4 so I'm still not as hopeful as I'd be if I had an xbox probably)

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^~LIL B0NE5~^
 
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Post » Tue Dec 01, 2015 11:51 pm

Regarding the poll: I voted yes, I don't understand why anyone would vote otherwise. The poll question is would you like to see geck on the console, not do you think it will be. If you don't use mods having the editor on the console wouldn't affect you. If you do use mods, why would you not want more people making them? Regardless of the platform they were made on.
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Daniel Holgate
 
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Post » Wed Dec 02, 2015 5:16 am

All that aside (though it's interesting to learn the Xbox One does in fact support keyboard and mouse - didn't know that) surely the consoles don't support Microsoft Windows desktop windows? I'd be astounded if you can run a Windows application on Xbox One, let alone PS4.

Sure, Bethesda could develop modding tools for consoles, but is it realistic to expect them to? Prettying up their own in-house tool and releasing it (which is what they do) is one thing, but to develop an entirely new application from the ground up is another.

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Trevi
 
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Post » Wed Dec 02, 2015 2:49 am


There is a simple reason why I voted no: Making a console version of the Creation Kit takes a considerable amount of time and effort, which is much better spend on improving the actual game than on implementing a feature only a minority will use. In this sense doing a console version affects everyone as fewer effort is spend improving the game.

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natalie mccormick
 
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Post » Wed Dec 02, 2015 6:09 am

Besides developer resource issues, the simple fear that they will strip away features of the geck in order to fit it into a console.

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K J S
 
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Post » Wed Dec 02, 2015 9:46 am

You mean programming (even if the GECK makes everything unbelievably easier) on a console? Pretty impossible.

For now.

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Kayla Bee
 
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Post » Wed Dec 02, 2015 2:16 am

It's technically unfeasible (for a lot of reasons), but not possible due to console restrictions (both legal and technical) per Bethesda themselves.

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R.I.p MOmmy
 
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