Nice job but there will be other ways to "short cut" XP even if you played on console. A glitch or two like in the prior games.
Nice job but there will be other ways to "short cut" XP even if you played on console. A glitch or two like in the prior games.
The game is ultra long anyway. It's not like FO2/FOT in which you finished the game at around level 24 and only thing to do was doing the same random encounters to keep going. And we don't know how slow it'll be, a 10 INT build will probably be very strong for maxing everything that matters. There clearly are some perks which shout "I'm not really worth it, ignore me".
Interesting, so what would you think would be the average (or really just a wild guess) level and perk count be for someone that plays 200 hours? That is about my limit before I get svcked into spending ALL my time making mods!
Assuming a bit of 'downtime' as you explore (reducing average by 20% down to around 1,600XP/hour), you could realistically expect to hit or pass level 80. This would be more than enough to put together a very solid specialised build.
I still think reaching level 200-300 isn't that easy Remember... in FO3 you could max out all skills without even reach the max level... that was too easy in FO3... And even in New Vegas. It's harder now.
And really... how many people max out everything in an average Skyrim playthrough?