Sniper's life for me!

Post » Wed Dec 02, 2015 9:59 am

Although I wouldn't mind it as an option to choose from. Then if/when I get sick of it I just click and there ya go!

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Prohibited
 
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Post » Wed Dec 02, 2015 11:36 am


Sniping is to easy, especially with rifle like the .50 with say explosive or incendiary rounds.
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Laura Simmonds
 
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Post » Wed Dec 02, 2015 9:46 am

Ranges are so short anyway that bullet drop wouldn't be a factor.
Anyway, yes, sniping is my favorite method. And now that there are improved energy weapons options for it too, more fun times ahead :hehe: In New Vegas terms, http://steamcommunity.com/sharedfiles/filedetails/?id=12185953 is a Sniper, The Professional and a Shotgun Suregeon, though :wink: Don't put all your eggs in one basket.

How that pyscho [censored] ended up https://www.youtube.com/watch?v=AsBBbonej7A&feature=player_detailpage#t=13 is a mystery for the ages, but hey, saved by the bomb :happy:
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Nick Jase Mason
 
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Post » Wed Dec 02, 2015 10:25 am

Just give me a railway sniper* so I can pin people or limbs to walls, hell even double kills sticking enemies together. FO3 fave Railway Rifle ftw.
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Soraya Davy
 
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Post » Wed Dec 02, 2015 8:10 am


I haven't seen anything that indicates FO4 will be including the ability to go prone.

I miss that ability, which we had in Fallout/FO2/FO Tactics. It wasn't just for standoff weaponry. Crouching or lying flat makes you a smaller target in those one-room free-for-alls too.

My mistake - FO & FO2 didn't allow crouch or prone positions. This just makes FO Tactics cooler!

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Emmi Coolahan
 
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Post » Wed Dec 02, 2015 4:03 pm

I'm not that great at sniping, but I usually make a gun oriented secondary character that snipes and uses a shotgun for those that decide to get a little too close and it can be a fun change from the melee bruiser that I primarily play as.

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Jade Barnes-Mackey
 
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Post » Wed Dec 02, 2015 4:16 pm

Seeing that they put the sniper perk higher up in the perk list suggests that a sniper build is going to be pretty powerful and it's going to be a climb to reach a good sniper build.

Well, the sniper perk does show a prone guy. That doesn't really mean much as Agility shows a guy balancing on a bottle with one finger... but yeah, it would be rather nice to be able to go prone. Belly crawling across a field in sneak mode would definitely make you a deadly sniper.

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e.Double
 
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Post » Wed Dec 02, 2015 2:36 pm


This! I'd love that! Can't help but be reminded of Half Life 2's crossbow.. Of all the weapons in the dozens and dozens of games I've played, that crossbow is my absolute favorite! I can't even find words to describe how awesome a railway version of it would be
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Jeffrey Lawson
 
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Post » Wed Dec 02, 2015 11:44 am

You couldnt go prone in fallout 1 or fallout 2...
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steve brewin
 
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Post » Wed Dec 02, 2015 3:16 pm

Boring.
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Jah Allen
 
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Post » Wed Dec 02, 2015 9:59 am

Remember that the sniper perk did only increase your chance to hit the head in VATS by 25%. In Fallout 1 and 2 it increased your chances of critical hits with any ranged weapon.

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Marlo Stanfield
 
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Post » Wed Dec 02, 2015 1:13 pm

Ah, the Hunting Rifle, what fond memories we have. I'm hoping they put in the ability to go prone, I miss it.

Actually, given all the shmucks using power armor in this game, will I finally be able to make the Anti-Tank rifle of my dreams?

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Cat Haines
 
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Post » Wed Dec 02, 2015 9:19 am

Yeah.. I'm just hoping it does something specifically more fun for snipers this time around and will be a necessary perk for distance shooting. But who knows. If it doesn't help that much I'll just bypass it and move towards concentrated fire.

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Alan Cutler
 
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Post » Wed Dec 02, 2015 12:08 pm

I hope there is a son of Ratslayer, a great early game sniper rifle. Oh wait, that's from the game our friends at BS dare not mention.

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Leonie Connor
 
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Post » Wed Dec 02, 2015 3:11 am

I'm hoping we can blast limbs off from a distance, and cause chaos to those around him/her. Maybe they scramble for cover and you can use the wounded person as bait to lure them out. Oh if only....

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Juanita Hernandez
 
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Post » Wed Dec 02, 2015 5:11 am

Sniping people through walls will be interesting.

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Czar Kahchi
 
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Post » Wed Dec 02, 2015 1:09 am

It all depends on how the game is balanced. Fallout 3, to me, discouraged sniping to a certain extent, as there were almost no suitably damaging long range weapons (with the exception of the Gauss Rifle).

New Vegas made sniping (in my opinion) the de facto king of shooting. It would make sneak criticals easier, and the weapons themselves were still useful at close range. I hope F4 sticks with this, as I loved New Vegas's combat, specifically its energy weapons. Automatic and small guns were kind of nerfed in that game when compared to F3, however.
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Heather beauchamp
 
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Post » Wed Dec 02, 2015 3:46 pm

Not 100% sure this is it (below) but in SWTOR there was a sniper rifle that had an extendable barrel. When you placed it on your back for storage, the barrel contracted to the point that the sniper rifle looked more like a conventional blaster rifle. But then when you actually drew the sniper rifle off your back, the barrel would extend out to full length. Science-fiction stuff, I know, but it was the only sniper rifle I could find whose barrel tip did not drag the ground when I ran!

http://tor-fashion.com/infiltrators-compact-sniper-rifle/

While I certainly don't expect this kind of weapon in Fallout-4, I would ~love~ a mod that added it ---- Sniper Rifles by nature are gigantic things and hauling them around can look decidedly unwieldy in third person.

Come to think of it, the TV show Continuum had police officer from the future whose pistol looked like a chunky cellphone of sorts, but then when she activated it, the barrel would swing out 90 degrees from the handle and a couple of pieces would whirr around until she was holding a proper pistol in her hand. Would love some neat unexpected-looking / changing weapons like that. :)

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marie breen
 
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Post » Wed Dec 02, 2015 10:44 am

I am another who likes the sniper build. In FONV, I used to bend my game towards obtaining the Gobi, but I just finished a game where I went with Christine's COS rifle instead.

FO4 seems like it is more into customization, and therefore less into unmodifiable unique weaponry. If so, I think that's a good thing. It gives us more options.
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Mark Hepworth
 
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Post » Wed Dec 02, 2015 1:44 am

I can definitely see Sniping get a boost in terms of mechanics such as bullet drop etc also I don't think they will add prone though just wouldn't fit fallout
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Marcus Jordan
 
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Post » Wed Dec 02, 2015 12:18 pm


You are correct - some FEV got into my memory circuits.
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Gracie Dugdale
 
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