For all of this vampire vs. zombie stuff.
Thematically, they are actually the same. They are also both based on fear of rabies, and people being buried pre-maturely.
Sounds pretty accurate. But they are kinda gothy.
Does Bethesda Game Studios qualify as an answer?
Cause if not, there are none.
Not every setting needs to have an equivalent of a fantasy genre.
There are no zombies, no golems, no undead skeletons, no werewolves and no vampires.
Ghouls are ghouls.
Robots are robots.
And the cult from Fallout 3? They were crazies and blood-drinkers. Not "vampires".
A vampire is a vampire. It's that simple. If there is nothing that is truly like a vampire then there isn't any vampires.
So here is what Fallout 'does' contain:
1. Zombie - There aren't really any zombies in Fallout but mindless ghouls in Fallout 1 were nicknamed as zombies. So are there zombies? Sure! Just not the flesh-eating undead kind.
2. Ghosts - Ghosts actually exist in the Fallout universe, but the hologram projections in Sierra Madre? They ain't ghosts.
3. Skeletons - Technically, it is the suit that is alive in Old World Blues' weird skeletal enemies but it does need a "host" to work. But they ain't the undead kinda skeleton.
4. Abominations - It's too broad of a term to use though. Some people find men wearing women's clothing to be an abomination.
Cannibals with slightly modified principles that make them think themselves as being more morally acceptable than your typical cannibal just because the only drink the blood of the people they kill when it reality they're still just cannibals because stupid Family is stupid.
Yeah where are the werewolves?
God forbid we run into any Dovahkiin's!
I always figured that everyone in the Family basically had a form of Wendigo Psychosis. They all believe they have the "need" for human flesh and their group dynamic reinforces that already ingrained idea. Basically it just a mass delusion they all share.
I can't imagine they subsisted solely on blood. Mutation or no. The way Vance talks, the drinking of blood is meant to curb their "desire" for flesh. IIRC, he never says they only drink blood and eat or drink nothing else to survive. He goes to great lengths to actually explain that they aren't really Vampires, and that he's just giving them something else to hold onto besides being "cannibals."
A Vampire is far more a noble concept than a crazed cannibal.
I'm pretty sure Moira Brown was a cheer vampire.
If you're looking for blood svckers, maybe there will be lawyers or politicians in Fallout 4.
I'd say the White Glove Society from Fallout New Vegas definitely fits the vampire type stigma.
same for those dude on Fallout 3 that actually drink blood, u can learn how to heal using blood packs.
And there is none.
There doesn't always have to be an equivalent.
There is however clear archetypes from the fantasy genre in fallout , though they have been tweeked to fit the setting.
If you made all the right choices for the conversations and quest for the Family you could get the http://fallout.wikia.com/wiki/Hematophage perk from Vance which lets you heal 20 points from Blood packs.
You guys make good points, but the major difference is the lack of a life or essence drain as mentioned in the OP.
^True, but this:
For some reason, no lawyers seem to have lived through the Great War. And the survival rate for politicians is also pretty low. One might wonder why.
It might be that there just isn't any good choice for vampires in the Fallout universe yet. At this point, the closest monsters/npcs are the "Family" and the bloodsvcking mosquitos seen in Fallout 4 previews. But both don't fit the stereotype well. The family consumes blood to stay their desire for flesh as they're really cannibals. Mosquitos are creatures, not monsters, and as far as we know, don't necessarily use the blood to heal, just as a pure damage causing attack.
1. Not sure if the zombie = ghoul needs defending. The idea is what fallout monster/creature best fits a certain monster archetype. Zombies main features are: Mindless, Highly Aggressive/Violent, Immortal/Long Living, Degenerating health/biology. Ghouls in Fallout? check (if feral), big check, long living at least, not sure if immortal- check, and definite check.
2. I don't remember ghosts appearing anywhere, but I don't know Fallout 1 or 2 very well. Played only a few hours of each. Do you have a reference link? Why I picked holograms? They're not really there, incoporal projections of something that once was, oh and "killing" them is usually done by abnormal means aka a bullet or laser won't do the trick.
3. Skeletons - lack of organs, unknown source of intelligence, unknown source of life, disregard for its own safety; Lobotomite - organs replaced by mechanical devices, brain was removed but still can make basic decisions, unknown source of life
4. I originally picked abomination as the centaurs were a combination of different parts of different (assumed dead) animals. I'm fine with Chimera as well but that's more a combination of live organisms. But I'm not sure what your arguement is here for me to counter.
At any rate, the OP I wrote is centered around what monsters/creatures/npcs fit certain archetypes of the medieval/horror genre, specifically what fits the vampire role the best. It doesn't have be absolutely equal in every way and it really shouldn't. If that was true, we would be playing a medieval game, not a futuristic apocalyptic video game.
Professor Calvert = Wizard? He is a psychic and uses mind control on the tribal cult there in Maryland.
http://fallout.wikia.com/wiki/Anna_Winslow for your ghost link.
http://fallout.wikia.com/wiki/Centaurfor centaur ..."the craetion process involved tossing a varied mix of human, dogs and other types of animals into a Foreced Evolutionary Virus (FEV) vat to be infected by the virus, and then seeing what mutant chimera emerged..."
the animals were alive when dumped into the vats
the holograms are more wraiths I guess since ghosts already exist.
Knight Brotherhood of steel- Paladin
Scribe Brotherhood of steel- Monk