Is there ammo types in fallout 4?
Is there ammo types in fallout 4?
Hopefully there will be many, but information is scarce at this time.
I wouldn't miss it if it isn't there. To be honest it should be hard enough just to find ammo, let alone find specialized armor piercing ammo and such. It always seemed that the difference between the special ammo and regular ammo was de minimis anyway so why even bother.
Hope they kept ammo types as well...not to mention the ability to reload. It was one of the improvements NV added. I'd hate to see it thrown out because Minecraft nerds need a gimmicky block building system in a non-pixeled 3D environment.
Ammo types and reloading really made a difference at higher difficulty levels and on hardcoe where ammo had weight. -6 DT and +35% DAM was nothing to sneeze at if you were willing to jump through the hoops to get there. It was well thought out by Obsidian and was implemented well enough that it wasn't really needed on normal and easier levels, but helped out quite well the harder the game got.
Of course, it was semi-hinged on a DT system and graphically presented DPS, which I'm almost certain doesn't exist in FO4, so who knows. They've probably compensated by providing us an over the top weapon modding system...but perhaps still added types and/or reloading to go along with it.
Either way I'll still give it fair shake and wait for CaliberX for FO4 and a reloading mod to be developed if Bethesda decided to throw some goodness out the window.
If it is in I hope they allow you to choose whether to hotkey it or not and what slot to hotkey it too. I never used special ammo much and hated that it was defaulted. The devs could add an item that you hotkey for all ammo types if you want them.
And power armor scares Deathclaws....
BUT I do have this MAD feeling that theirs only general ammo for each weapon type and you don't loot it anymore, it just adds to the "ammo counter".
I won't mind if there are too many variations like NV.
...So long as ammo has a negligible weight penalty.
I wouldn't count on it. Would be interesting to see Bethesda's take on it, but I won't really miss it. Just felt really, really superfluous in New Vegas - I feel like they would have been better served by reducing the different variations for each bullet type and making them more distinct and useful. Didn't help that the armor system wasn't really balanced to begin with, either.
Doesn't have to hinge on a DT system - they could just have armor-piercing rounds bypass a percentage amount of DR, like the Enhanced Crossbows in Dawnguard or the Sawblade mod on baseball bats.
It was in right at the start, FO1. It changed how weapons worked and also made them more authentic.
Probably yeah for the first part, but I'm not sure where you're getting the first (outside of a general "assume the worst" that some people seem to be doing with FO4. )
edit: just went and looked at the combat trailer again. Sure, the UI now shows your total ammo as well, but ammo still is loaded into the guns in "magazines". Just because the UI shows how much you have left total (so you know if you're running out), doesn't mean you don't have the ammo in your inventory.
edit2: heck, went back to my FO3 screenshots to remind myself. And it does the same thing there. My character has an assault rifle equipped, and the UI shows "24/4658". 24 loaded, out of stupidly lots in my inventory.
Agree.. Multiple ammo types were kind of fun but also weren't really all that useful.
No, but it has the base setting and features. Not to mention overplaying "gur nerds" is pretty hilarious considering that the genre for it is way different, like JA series. And those aren't great sellers to begin with so not a big audience out there to affect sales. In any case, the way Fallout treats guns wouldn't draw such a person in. FO1 & FO2 was pretty hilarious in how they treated automatic and burst fire, shotguns, damage values. Only in Tactics there's a sense of proper damage and defense.