Red Sea

Post » Fri Jun 11, 2010 10:09 am

This is Red Sea!

Welcome to the vastness of the Sea of Ghosts where there are sea raiders and slave traders to Imperial cargo ships, who will team up together in an epic clashes to see who is the greatest sea captian of all!

The Time period: After Nerevars Battle with Dagoth Ur, Morrowind has become a slightly more pleasent place for outlanders, but they are ambushed and attacked by the most feared raiders in the lands!

Tell me Ideas and this may get posted if I have enough time on my hands.
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Amanda savory
 
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Post » Fri Jun 11, 2010 8:20 am

You want us to give you ideas for an RP that is, for the time being, utterly plotless? You simply tell us the Sea of Ghosts has pirates? Bah, make it yourself, otherwise it would no longer even be your RP.

On a more helpful note, I would advise against Island Survival or free form. Perhaps finding that continent the Nords are always looking for? Atmora, I believe.

EDIT: What you say is also not clear. Are the pirates and Imperial cargo ships teaming up, or going against each other. Because if it is the latter, the navy would take care of it, not cargo ships. And is the RP set in the ocean or on land?
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Judy Lynch
 
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Post » Fri Jun 11, 2010 6:12 am

I agree with Darkom, you signe dup for... or are at least posting (I don't think you posted a character sheet) in Swift Blades' rp so you should have an idea of the kind of level of detail people are expecting, admittedly Swift Blade's is very detailed but you should be looking at a minimum of 300 words intro story to set the scene. A section that describes to the roleplayers exactly what they are supposed to be doing in your rp so that people can quickly understand what role they'll be filling and decide whether or not they want to join. You'll also need a set of rules and any other details that players will need to know about the setting and how you envisage it.

Also, you need to come up with a plot of your own :P If you want people to give you ideas for your rp you need to give them something to go on to begin with.
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Tammie Flint
 
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Post » Fri Jun 11, 2010 7:25 am

NEW PLOT:

The Abecean Sea after Martin's Heart Inside Akatosh the sea was supposed to be calm, for since the fish were not making a ruckus underneath the pale blue waves of the inner ocean. but they weren't. I know this part maybe blunt or mysterious but... Going on in the edge of the outer sea. a supernatural force bekoning the sea to turn hostile, who would do this? what' was out there? noone knew... untill a few brave sailors in the port town of Anvil gathered together.

That was the intro, I know I don't have as big of a story as you like but I hope I can improvise as the RP goes on.

What are we Doing?

The Sailors Went to the Specific Tavern: The Fo'c's'le*(sory if I spelt it wrong) ( I will make A list of Approved People on a reply.)

The Ship we Use: Arkay's Dream

The Cargo we Currenlty Have: Rations for 8 weeks at sea.

Type of ship: Gallion ( we can get more ships at sea for more cargo space

Required Items: Steel Sabre, your own utensils, travellers pack.

What Do You Think??
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:)Colleenn
 
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Post » Fri Jun 11, 2010 7:19 am

A. Why are sabers a requirement?

B. Martin's Heart Inside Akatosh? You mean the end of the OB main quest? Because I've never heard of that happening.

C. Who are we and what are we tryign to do? We're investigating why the ocean's fish turned evil? Because things like slaughterfish are always jerks regardless.

Still not at all clear, please explain your thought process.
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sunny lovett
 
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