SPOILER: Difficulty Settings Discussion

Post » Wed Dec 02, 2015 5:30 am

I'm cool with no karma. An action/consequence system like Witcher 3 is better anyways I feel. I do hope there will be reputations like FNV though. Also, the article I read didn't really go into detail about the difficulties. Left the door open that Survival is separate from the actually difficulty settings.

User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Wed Dec 02, 2015 7:26 pm

Yeah hopefully "survival" can be applied without needing bullet sponge enemies. I wish nv would have made "hardcoe" (silly and elitist name imo" into two separate modes. Like an eating/sleeping/thirst mode (which i could skip, just kinda felt unnessary and boring considering how plentiful food and drink were) and the other aspects of it (bullets have weight, heal overtime). Also screw companion death, poor rex and veronica always charging with suicidal determination at people with guns :/

User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Wed Dec 02, 2015 6:34 am

Basically the guy is saying that dialogue is a big step back. Think Dragon Age 2 where you pick something and the character says something else.

Spoiler
There are only four options for dialogue that are almost always the same and that they're badly explained. He said that in FO3 and New Vegas they were explained well and there were no problems and misunderstandings, but in Fallout 4 you can select one option and the character says something completely unexpected.

User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Wed Dec 02, 2015 10:05 am

Hopefully that's just due to a bad translation or him not paying attention/understanding the system yet:/.

User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Wed Dec 02, 2015 10:34 am

I'm not liking what I read in this thread, both about difficulty and dialogue. Hopefully they didn't do a Diablo 3 meets Dragon Age system just because those sell.

User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Dec 02, 2015 12:51 pm

The one thing I really hope they get right is the damage absorption. Increasing the difficulty slider should not mean you create bullet sponge enemies. Both PC and NPCs should have their health limit set so it only takes a couple of shots to kill something. Or at very least this should be for human NPCs... not necessarily death claws etc.

User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Wed Dec 02, 2015 7:34 pm

WOW so i did read his post about the difficulty i dont care the new one, is cool. Combat look improve, he is happy about graphics too. =D everything is looking good.

Only part i didnt like was the one about more legendary NPC that droop Legendary loot, i really hope Bethesda isnt moving to a more Borderland system when it come down about enemies. I hate farming 1 type of enemies for a weapons that have better stat on it, i only like that on MMO games.

User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Wed Dec 02, 2015 10:03 am

i need to check it my self at the end he say he only did 4 quest since the quest are long and with alot to do.

User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Wed Dec 02, 2015 4:41 pm

in new vegas i didn't use the survival setting didn't need it to make the game any longer by having to eat and drink i was there to kill some legion not go shopping for food lol i didn't like the karma system because karma not real rep is much better system to have if they see you do something they lock you up or shoot you

User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Wed Dec 02, 2015 10:01 am

Yeah I read that up now and even made a thread summarizing it all but it got deleted. This is why I did not like the ME Dragon Age system. There is too much room for misinterpretion. You get three keywords maximum, how is anyone going to make sense of that? You can not judge the complexity of an answer by three words. I am deeply appalled by the dialogue system.

He also said, that there was basically no quest yet that you could solve with talking only. That is a huge disappointment. There are perk and stat checks though, at least.

As for Karma there is nothing you can measure really, only a "X approves of that." And from Telltale Games we know how much that really has an impact on gameplay. None.

He did say that he made a choice with direct impact on gameplay, however nothing as large or meaningful as Megaton.

From what I see they dumbed down or cut game aspects like Karma and Dialogue and emphasized more on the weapon modification and building of settlements. Two features that I do not care about. Our spanish player says, while he likes that, he fears that they put so much work into these features, that Fallout 4 lost "weight" in other core aspects. Time will tell, but I am not really happy about what I read concerning these features.

User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Wed Dec 02, 2015 6:52 am

I'm actually glad karma was gutted, it seemed like a nonsensical feature when it was implemented. I'm only hoping that a reputation system is still in effect.

Sadly I knew the moment they showed a voiced protagonist that the dialogue was going to be a big problem.

User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Wed Dec 02, 2015 9:15 am

I'm glad they at least tried with Survival mode. Honestly it seems okay.

Mods will easily make it like NV, or better. It's a good base line.

User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Wed Dec 02, 2015 6:39 pm

Spanish spoiler guy changes his opinion back and forth. It's clear why: he only has seen a very small portion of the game.

Makes no sense at all to form a opinion on his judgement alone. I make mine at the 10. :) .

User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Wed Dec 02, 2015 3:50 pm

Yeah Karma was a mess but if they had reworked it and tied it together with the reputation system it could have been great. There needs to be a measurement of how the things you do affect the wasteland and your standing with the people. Right now it seems there is nothing comparable, at least not visible. Our spanish mate said it runs like this: You go somewhere, they let you in, no questions asked, then everybody piles taks and quests onto you and suddenly you are the man. It is just not very immersive. NV did it better.

I have my doubts about a voiced protagonist as well. Usually you have an idea of the tone of things you want to say in your head. An actor might pronounce stuff differently. In a game where you usually play yourself this is more of a problem than in ME where you play Commander Shepard.

User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Wed Dec 02, 2015 1:54 pm

yeah i don't think he's really even played fallout before or a bethesda game

User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Wed Dec 02, 2015 12:03 pm


This ...

I can't help but think the guy who is leaking the game is definitely not an RPGer or a dedicated fallout fan at all. No offense but the way he talks just sounds like he takes a lot to please and reinterprets everything the way he wants .
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Wed Dec 02, 2015 6:17 pm

I saw the thing about the dialogue system earlier, and I am slightly worried about him saying that his dialogue options didn't represent what was actually being said. That is my greatest fear for the new system.

However its important to note that he's playing in Spanish, and thus has the Spanish dubbing alongside it. Not to insult anyone's work, but ive never found dubs of anything to be satisfactory compared to the original language and context. English game into Spanish, German game into English, Russian game into English, it always suffers because the budget is always lower for each individual version rather than the primary work. He also said that the SS felt cold and distant, which I think might also be the voice acting budget showing through. We won't have to wait long until we get to see it in action in its native language and thus with a larger bundle of money behind everything.

User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Wed Dec 02, 2015 2:18 pm

yeahhhh i notice that alot, plus he was playing the game on Spanish, and let me tell u when u play a translate game alot change, that why i normally keep the game on English. i will just keep waiting for my own.

And the voice acting, i will love to check if the voice is translate. IF it is, well u should hear Shepard speak on Spanish or Geralt speaking on Spanish...... is all the same bad.

User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Wed Dec 02, 2015 9:15 pm

He is saying, that just as a sidenote, that the spanish voice acting it top-notch.

Also I think he is being rather sensible about the game, he does seem to have an RPG background to me. He is talking about the weak narratives bethesda games usually have and fallout 4 being no exception, just as an example. Also he likes the game a lot, and only one thing in particular so far, the dialogue system. Other than that he is just commenting on certain things, whatever comes to his mind or the people ask. And he comments as he plays along, this is not a review, mind you.

The things we point out, as critics, naturally are the thing that bother us, like the dialogue system. To add, yeah localization plays a role, yet it is very likely that we will have the same problems connecting keywords with full sentences as our mate here.

User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Wed Dec 02, 2015 1:11 pm

Ew. Not liking what I'm reading about the dialogue.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed Dec 02, 2015 4:26 pm

It's a big damn shame if they hopped on the Bioware bandwagon which is criticized heavily. God knows why they had to take the wrong path when they were doing much better with Skyrim.

He's saying the only backwards change from previous games is the dialogue system. He played previous games apparently.

User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Previous

Return to Fallout 4