» Wed Dec 02, 2015 8:32 pm
I know. I'm still trying to be positive though.
I liked the survival crafting mechanisms of New Vegas mixed with hardcoe mode, because they were very rewarding if one took the time and invested appropriately. But also because it really lent itself to deeper role playing; not to mention you literally could become self-sufficient and stay "in the field" almost indefinitely as long as you managed carry weight. Access to workbenches, reloading benches, campfires (all plentiful in the Mojave), a bedroll (not available until entering the Divide), and finding the right ingredients were your only real survival worries if one chose to play this way.
Yeah, I was one of those who usually carried 80 points in Survival and played as a cowboy on at least half of the 17 playthroughs I did. I thought NV was a vast improvement over FO3 in a great many respects, and I really thought Bethesda was going to take those mechanics to an even higher level. Needless to say, I'm a little disappointed the more I hear about all the things I've grown attached to in the previous entry just being ignored or cut...but to be fair, Beth has a way of doing new things so well it all usually evens out.
Maybe Beth will still surprise us about survival type crafting to include cooking, and there will be a lot more to FO4 than adrenaline rushes, jet packs, making pipe guns, and Minecraft.