So once you select transfer you believe it will return to the Fallout 3 style of inventory system?
That's a good point. It's going to be weird trying to follow the person and simultaneously look through their item menu. Hopefully, the game will pause when you're pickpocketing, because otherwise it would just be a pain.
It would be kind of cool if when you pickpocket you pulled something random. You reach in there and pull out something; but you don't necessarily know what it is going to be.
Molerat teeth. They are in. Not sure if you can pull them off a live critter though.
That sounds about right actually. I'm glad they made it that way. (If that's how they did it ofcourse)
If it is in real time, the ideal moment is when they are not moving. Might add a nice level of strategy to thievery.
Well, as we know.. NPC's have a tendency to walk somewhere and then stand around a bit. Instead of being able to pickpocket while they are moving you'll probably have to follow them around until they are alone and not moving.. It'll make it more difficult to pickpocket.. Probably a lot more difficult to reverse pickpocket.
Quite often npcs are walking around when you are trying to pickpocket from them, so I wonder how that will work when it's in real time... would it kick you out of the menu when they're out of range again? haha
If there is a new element in pickpocketing that adds the challenge of moving targets, that would most definitely be the bee's knees for those interested in the art of stealth.
Warning Spoiler ahead: