Moving Hair

Post » Wed Dec 02, 2015 7:20 pm

Oh yeah...

User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Wed Dec 02, 2015 12:24 pm

We can discuss what we seen,we just can't link to it.

Unless mods have change thier minds and in either case have not recieved a message from them.

User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Wed Dec 02, 2015 6:50 pm


Considering there's an NDA in place... I can guarantee they don't want what is viewed discussed. Just read another thread that was locked because they were talking about it.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Wed Dec 02, 2015 7:41 am

Most locked post are due to where they can get the link or in forum fighting.

NDA applies to those who got the game,there's no NDA for person who just happens to find something.

Here's a Mod response post.

http://www.gamesas.com/topic/1541810-gstaff-laying-the-hammer-down/#entry24427700

User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Wed Dec 02, 2015 4:22 pm

I would rather have solid game play then hair physics but that's just my opinion.

User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Wed Dec 02, 2015 11:59 am

I read that it does extend to clothing, and a trench coat was mentioned as an example of that :)

Also, like others here have noticed too, it looks like Havok is being used for the effects. Just look at Piper's hair in the Shelter update trailer, it looks the same as hair did in Skyrim but with a bit better textures. You can tell the hair is made of textured "blocks" instead of individually modeled strands and the movement is very subtle. It's Havok. Now take a look at Hairworks and TressFX videos on Youtube. All the hair animated using either of those technologies are much more detailed and the effects are very obvious. I'm absolutely certain the devs consider it a minor gimmick, otherwise they would have made it more prominent. Even with Havok it would've been possible make the effects much much better, just look at the HDT hair mods for Skyrim! So why would they add a new layer of tech that takes a ton of work to optimize on four platforms (PS4, X1, PC-Nvidia & PC-AMD), for a minor gimmick? Especially when we already know that the graphics aren't the most cutting-edge to begin with (don't get me wrong, the game still looks great in my opinion!)

Just wanted to share my reasoning

User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Wed Dec 02, 2015 10:20 am

It would be weird if it wasn't in the game. It has been made to work in Skyrim with HDT and it is actually not bad and not that straining on my system atleast. Some clipping issues ofc. Just don't expect Hairworks or TressFX as mentioned, not that i would want it anyway.

User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Wed Dec 02, 2015 8:38 pm

I really want Garvey's coat to flow in the wind after I murder him for it

User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Wed Dec 02, 2015 9:38 pm

It will.. on his corpse.
Inb4 NPC only items again.

(Mostly joking but..Plzno)
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Wed Dec 02, 2015 11:17 am

`player.equipitem [ID] (^:

User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Previous

Return to Fallout 4