Game Informer's Inside Scoop on Fallout 4

Post » Wed Dec 02, 2015 11:50 am

http://www.gameinformer.com/b/features/archive/2015/11/06/the-making-of-fallout-4.aspx?PostPageIndex=6

What is particularly interesting to note is how far in advance BGS begins laying the groundwork for their next game. It's also interesting to see that the workshop was originally only going to be for modders (makes sense) but was so popular that it became one of the main features of the game. I'm really excited to explore the new verticality BGS is using in their worlds and to see the greater density in this game than any previous title they've developed. Really though, I'm just happy the shooter mechanics were overhauled. I think Destiny is a medicore game, but one thing Bungie does well is shooter mechanics, being they created Halo. I'm definitely happy BGS is taking cues from Bungie and id for the shooter aspects and cues from BioWare for the voiced protagonist and story. It is these molding of great ideas into one that will make Fallout 4 a truly amazing and everlasting experience.

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Holli Dillon
 
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Post » Wed Dec 02, 2015 4:25 pm

Agree with ya
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Kelvin Diaz
 
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Post » Wed Dec 02, 2015 7:42 pm

He/they so totally get it. The Bethesda devs make the games I love the most. Four years later and I still play Skyrim too....go into the world and just have fun and it is important time to me. With all of you, I'm so ready for Fallout 4. Have a great time everyone. :)

From Game Informer:

When Howard was asked what he hoped to hear from fans post launch, he stared blankly at the table in front of him for a few seconds. “You know, people have really waited for this, and we’ve waited to make it as well, so it goes beyond just going in and giving it our all. It was a bigger deal to us this time, I think. That might sound a little bit cliché, but the time someone spends playing our game that’s important time for them. This type of entertainment, and being in this world, and being a part of something they really love…We have a responsibility to do everything we can to make that incredible. That thought permeated the studio.”

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Added: I play Destiny too and it's a beautiful game and lots of fun. If the mechanics in FO4 are like that, it'll be great. My problem with Destiny is that too often, you need a team to get something accomplished and I enjoy being the Lone Wanderer type. I do feel pretty happy when I meet the challenges solo though. :)

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james kite
 
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Post » Thu Dec 03, 2015 12:23 am

I am a hardcoe rpg player that HATES shooters, And I am worried they just drop all rpg through window and make a Destiny with a little guion. Anyway I would use all the non combat perks and vats so I hope I wouldn't notice the difference to much. My companions and rivals will fight for me anyway. But I glad the shooting stuff will be better for the fans that want that, just no my cup of tea.
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tiffany Royal
 
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Post » Wed Dec 02, 2015 7:12 pm


I don't agree with it, but the shooter direction the series is going in has been evidence since Fallout 3; this shouldn't be a surprise.

I wish BGS implemented a combat system redolent of valkirya chronicles, but it doesn't sell :shrug:
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Trey Johnson
 
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Post » Wed Dec 02, 2015 12:26 pm

I'm confused. How is the Steam Workshop version for the PC version of The Elder Scrolls V: Skyrim more popular than the Skyrim Nexus mods website?

There are 44,000 mods on the Nexus mods website and 26,000 mods on the Steam Workshop.

The Skyrim Nexus mods website seems to also have way more downloads for all mods combined.

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Lance Vannortwick
 
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Post » Wed Dec 02, 2015 12:05 pm

I don't think you have anything to worry about. Destiny has a little bit of rpg going on but I think it's a multiplayer shooter at its core. Fallout 4 won't be like that at all. I think it's only the shooting mechanics they wanted to improve and there have always been guns in Fallout. I'm looking forward to shooting from the hip more than using VATS this time. If the mechanics are closer to Destiny, that will be a good thing. :)

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Carolyne Bolt
 
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Post » Wed Dec 02, 2015 10:28 pm

Hate to use the term, but "casual" players are more attracted to the steam workshop than the Nexus, the game is played through steam, so the mods are literally one click away to download, opposed to Nexus with the sign up and NMM updates and such. Automatic updates and latest versions are a big appeal to many (while a bit of a turn off if you have 100+ mods I must admit).

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brian adkins
 
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