Faces!

Post » Sun Jun 13, 2010 9:28 am

I'm pretty new to the whole 3D modelling thing, and I was wodering how many faces should I have?
I noticed, while modelling, I had quite a bit, and I dont want to go through the process of making a detailed model, just to have to do it all over again.

Thanks.

:foodndrink:
-Kyro
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Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sun Jun 13, 2010 1:05 am

I'm pretty new to the whole 3D modelling thing, and I was wodering how many faces should I have?
I noticed, while modelling, I had quite a bit, and I dont want to go through the process of making a detailed model, just to have to do it all over again.

Thanks.

:foodndrink:
-Kyro

It all depends on what you are modelling. Modern numbers state that a character can have up to 10000 polygons (faces) as you call them, while a maincharacter can have up to 15-20000 polygons. The classic number for a only the head was to be a maximum of 1000 polygons. IIRC Better Heads weight in at about 300 polys or 500 tris.. Don't take my word on that one tho.

As for environment and such one have to concider that MW needs to make up for detail that it looses because it can not make use of current generation technology and therefore we can allow ourselves to put a bit of crazy detail but the lower is always the better.

There are ways to think to maintain a good polyflow that will show the detail you want and still be pretty much as optimal as possible. It's not something that can be taught I think It comes with experience. So practice and have fun with it!
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Ricky Meehan
 
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Joined: Wed Jun 27, 2007 5:42 pm

Post » Sat Jun 12, 2010 10:02 pm

Thanks, that makes sense. I dig your models, I have the Kinscavion resource pack you released, beautiful work, man.
I've yet to get the alpha, my comp can't handle MGE, and I have to have MGE for that one...
WOW, I have a 10000 poly creature head, thats prolly to much, huh? I got the body down to 8000 or so.
Maybe I'll just scrap this one... <_<

:foodndrink:
-Kyro
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Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Sun Jun 13, 2010 10:10 am

Thanks, that makes sense. I dig your models, I have the Kinscavion resource pack you released, beautiful work, man.
I've yet to get the alpha, my comp can't handle MGE, and I have to have MGE for that one...
WOW, I have a 10000 poly creature head, thats prolly to much, huh? I got the body down to 8000 or so.
Maybe I'll just scrap this one... <_<

:foodndrink:
-Kyro


I made a body model with ~7.5k polygons that works just fine on my sytem. I was never able to get it textured, nor get clothes made for it so it's not been released.
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Stryke Force
 
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Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Jun 13, 2010 5:44 am

My power suply is havin some real trouble supporting my fx5200 128 mg card, so I cant handle that stuff.
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Sheila Reyes
 
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