Reacting to a post-apocalyptic world (no spoilers)

Post » Wed Dec 02, 2015 10:04 pm

Yes, but common people inside didn't know about it Overseer had all that in top secret info even inside only could receive the internal radio until all went to hell. So people were so confused when James go away
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Bedford White
 
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Post » Thu Dec 03, 2015 2:18 am

Some mechanics have to be there for the game.

e.g. The Pip-Boy tracks funds in Caps © not Dollars $.

Why would Vault-Tec in 2077 design a Pip-Boy to track Caps ? B)

The motivations I'd like to explore are:

  1. Why would I develop empathy for anyone else when I'm busy feeling sorry for myself?
  2. What will incite me to become a wasteland bad-ass instead of just hiding?

I could see myself prioritising a secure settlement and having that be a motivation for exploration to collect necessary resources,

not just marching across the wasteland for the sake of it.

I'm looking forward to a real vacation over the coming months.

In the words of Total Recall (the good version):

  • "What is it that is exactly the same about every single vacation you have ever taken?
  • I give up.
  • You! You're the same. No matter where you go, there you are. It's always the same old you. Let me suggest that you take a vacation from yourself. I-I know it sounds wild. It is the latest thing in travel. We call it the Ego Trip."
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Sheila Esmailka
 
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Post » Wed Dec 02, 2015 7:28 pm

I definitely wouldn't collect pre-war money even as a fresh out of the vault newb to the wastelands. It doesn't make any sense unless you are playing a character with low intelligence as most people know (I hope, anyway) that paper money is only worth as much as the confidence people have in the government that backs it. The fact that money is just lying around like trash is a pretty good indicator that it holds no value anymore and that government has gone to [censored].

ETA: I would be looking for things that would help my survival though. Weapons, food, shelter, meds.

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D LOpez
 
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Post » Wed Dec 02, 2015 12:07 pm

It's going to be an interesting experience. I mean, we're used to the Fallout world. We know what to expect but in-universe? Our character has no idea what kind of world he/she is in. This isn't like stepping out of a Vault (they have some idea of what the world is like outside.) This is someone for whom the pre-War world was just a minute ago, not two centuries ago. Every single mutated monster seen will look like the stuff of nightmares for our character. They're not going to know why that guy is wearing a tire on his shoulder, or why that girl is giving the bartender three bottle caps for money. Not only that, but he/she knows what Boston used to look like.

This is a game where your character literally has no frickin' clue how to live in the post-apocalyptic world. How can one adapt to it? It's going to be very hard for me to simply play this character like I did the Lone Wanderer or the Courier. And in a weird meta sense, we, the player, would be teaching them how to live in this new world, using everything we've learned from the very first game all the way to Fallout: New Vegas.

Already I know what my character's going to be doing: spend the next few in-game days cleaning up and living in their old house; trying to cope with the world they just found themselves in before venturing further into the Wasteland.

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John Moore
 
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Post » Thu Dec 03, 2015 12:42 am

Lie Poiso said, the inhabitants of 101 were kept in the dark about everything outside of the vault, infact, i have a pretty solid idee those scouts were never allowed back inside by the Overseer. Thus the should have had no idee what was going on outside. That said though, James (your dad) did know things about the outside world, and he might have droped some of that knowledge onto his son/daughter without actualy them realising what that meant. So while it is unlikely that your LW knew of the outside world, he might have picked up some pointers here and there before leaving the vault.

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Code Affinity
 
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Post » Wed Dec 02, 2015 10:32 am

Agnes was allowed back in. And it doesn't really matter that the inhabitants were kept in the dark. You can read the report yourself when you first leave the vault.

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Britney Lopez
 
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Post » Thu Dec 03, 2015 2:33 am

You start finding bottlecaps in drawstring pouchs amongst human enemies you have killed. They must be worth something.....maybe I should take some with me....

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Claire Lynham
 
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Post » Wed Dec 02, 2015 7:50 pm

If they were in pouches, that would make sense.

As far as human enemies are concerned, I might start by running away...

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katie TWAVA
 
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Post » Thu Dec 03, 2015 2:25 am

The early level raider enemies must not be very frightening to an Anchorage veteran.

"Is that a....crackhead death metal fan armed with a pool cue?"

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NAtIVe GOddess
 
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Post » Wed Dec 02, 2015 7:52 pm

They might be to an Anchorage veteran's lawyer wife...

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Mark Churchman
 
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Post » Wed Dec 02, 2015 2:33 pm

1st grab everything thats not nailed down in the vault and once i'm outside find something ells other than the vault suit to wear otherwise might as well have a sign around my neck saying "im new to the wasteland"

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Amy Cooper
 
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Post » Wed Dec 02, 2015 2:17 pm

The vault pyjamas almost seem to scream "tourist".

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Marine x
 
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Post » Wed Dec 02, 2015 11:10 am

Yeah, the first thing I'm gonna do is ditch the jumpsuit and scrounge around Sanctuary Hills for some basic outfits. I want to actually look like the locals, after all.
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My blood
 
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Post » Wed Dec 02, 2015 10:28 pm

Is it confirmed that she's a lawyer, even if you play as her? :P

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Jennifer Rose
 
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Post » Wed Dec 02, 2015 5:13 pm

No. 'might' is my running speculation.

That said the male protagonist does reference speaking at the veterans hall before the gender choice is confirmed.

So logically I think the male character is the veteran regardless of gender choice.

Unless the female character is also a veteran and/or both are also lawyers.

We'll know soon enough.

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Jade MacSpade
 
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Post » Thu Dec 03, 2015 1:21 am

It's possible that
Spoiler
the professions are switched when you pick a different gender. If you play as Nora, she is the veteran and Howard is the lawyer.
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Fam Mughal
 
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Post » Wed Dec 02, 2015 4:54 pm

I'm planning a lot of the same stuff. Reacting... poorly to first exposure of the Wasteland and its inhabitants, toying with the idea of drug dependency because of the initial adjustment period. Not gonna pick up caps definitely. And I think she'll stick to eating thing that at least vaguely resemble old world meat/food. But not actual old world food because seriously.

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Taylah Illies
 
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Post » Wed Dec 02, 2015 6:31 pm

One question for you. How do you know that 'Nora" is the wife of a veteran. The woman in the reveal trailer only says that her husband will knock them dead at the Veterans' Hall. Nothing was said about who was the veteran.

I am betting the Sole Survivor (male of female) is a veteran. Their spouse may also be one but the protagonist definitely will be a veteran.

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Shannon Marie Jones
 
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Post » Wed Dec 02, 2015 9:40 pm

Excellent point about the drugs.

I think Nora will be drinking herself into a stupor with any available alcohol

and then playing 'pick a pill' with any available drugs in the hope of snagging some anti-depressants...

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Casey
 
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Post » Wed Dec 02, 2015 6:01 pm

She might want to be careful with that. Otherwise the game will end like so:

Cogsworth: “Ah, madame! Shall we begin the quest to search for your -- ” “Madame? MADAME!?” “No...NO!! OH this is just horrible! Please, you can't be...You-you can't be! NO!!!”

My Nora will be taking a lead pipe to everything to vent out her frustration, drinking whatever she can find in her house and mope for a few days before she pulls up her bootstraps and start looking.
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Rachel Cafferty
 
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Post » Thu Dec 03, 2015 1:57 am

My reaction would be...

How the [censored] did everyone in the vault BUT ME die!?

I may be the only human out here... Panic attack x17

What the [censored] are those giant rats!? EW EW EW GET AWAY FROM ME!

How the HECK does this gun still work!?

I'm all alone *enter cry baby mode*

I want my mom, dad, and my brothers.

Contemplate suicide.

Start swatting golf balls into cars.
Find human life, and be like Will Smith's "I am Legend"

Realize that humans still exist!
Learn the [censored] is a raider, and get captured.
Turn my McGyver on and break out, and kill all of them.
Find more human life and be a skeptic.

Slowly go mad.
Enter life as the new Mad Max.

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Nicole Coucopoulos
 
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Post » Wed Dec 02, 2015 6:40 pm

On the contrary, a loner arriving in the wastes in a blue onesie would be universally feared as it usually means death and destruction will follow!
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josh evans
 
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Post » Wed Dec 02, 2015 7:03 pm

I start with a archetype and then work into the character's personality as time goes on. My character Leon is going to be...Hm.

He's going to have no idea whats going on but he's going to lock down into survival mode pretty quick. Go find his old home and assess his situation as well as he can. He's trained for this sort of stuff and most likely actually experienced heavy survival situations during the war. This is something completely different, but he's going to be a lot better equpped than my Fallout 3 character who went through all of the vault archives on wilderness survival and had his plans to escape be cut short a few years of preparation time by Jame's escape. And then there's my New Vegas character who had the Mojave as just another set of adventures for when he left his home in the NCR as a young advlt with his trusty revolver in hand and has always been constantly traveling.

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Marcin Tomkow
 
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