Little bit of build advice please!

Post » Wed Dec 02, 2015 2:24 pm

So I got really excited today and planned my build:

My level 50 build won't be VATS, crit or sneak reliant. However, it will incorporate automatic weapons, explosives, chems, stims and be fairly tanky.

Note: SPECIAL is reliant on bobble-heads to unlock some perks.

S-5 +1 Strong Back

P-4 + 1 Demolition Expert

E-3 + 1 Chem Resistant

C-1

I-6 + 1 Chemist

A-7 + 1 Quick Hands

L-2 + 1 Bloody Mess

Perks and their Ranks:

STR:

  • Armorer 4

  • Strong Back 2

PER:

  • Locksmith 3

  • Demolition Expert 4

END:

  • Toughness 5

  • Chem Resistant 2

INT:

  • Medic 4

  • Gun Nut 4

  • Scrapper 2

  • Chemist 4

AGI:

  • Commando 5

  • Moving Target 3

  • Quick Hands 2 (Maybe just a little VATS :D)

LUC:

  • Bloody Mess 4

Now do you think the added damage of Bloody Mess is worth it or should I swap it out for Science! to add auto-energy weapons to my repertoire?

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Dona BlackHeart
 
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Post » Thu Dec 03, 2015 1:06 am

The damage added from Bloody Mess wasn't worth the excessive gore that comes with it, IMO. The dismemberment and head-explosions are already pretty over-the-top, but the one time I used Bloody Mess, it just turned the foe into jelly, making it hard to find it to loot (much like energy weapons when ash piles stack on top of each other). I don't see hacking in that list --- don't you want to be able to access high-grade computers? :)

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djimi
 
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Post » Wed Dec 02, 2015 11:43 am

Hows my build?

3 5 3 4 7 3 3

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Laurenn Doylee
 
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Post » Wed Dec 02, 2015 10:01 pm

why are special reliant on bobbleheads

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Ricky Meehan
 
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Post » Wed Dec 02, 2015 8:46 pm

Ah yeah I forgot how bad looting the chunks of flesh were in fo3 and NV. I have decided to save hacking for another playthrough! Therefore I will swap Bloody Mess with Science!

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butterfly
 
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Post » Thu Dec 03, 2015 1:43 am

Sorry awful phrasing. Some perks are reliant on attaining bobbleheads to meet their SPECIAL requirements.

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Sista Sila
 
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Post » Wed Dec 02, 2015 5:27 pm

Thanks! If anyone is interested build has been updated to this:

S-6 +1 Steady Aim

P-4 + 1 Demolition Expert

E-3 + 1 Chem Resistant

C-1

I-6 + 1 Chemist

A-7 + 1 Quick Hands

L-1

Perks and their Ranks:

STR:

  • Armorer 4

  • Strong Back 2

  • Steady Aim 2

PER:

  • Locksmith 3

  • Demolition Expert 4

END:

  • Toughness 5

  • Chem Resistant 2

INT:

  • Medic 4

  • Gun Nut 4

  • Scrapper 2

  • Chemist 4

  • Science! 4

AGI:

  • Commando 5

  • Moving Target 3

  • Quick Hands 1

Also have an excel sheet laying out the perks by level, message me if you want it as I don't have permission to post hyperlinks lol.

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Jay Baby
 
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Post » Wed Dec 02, 2015 11:42 pm

Yeah, that's the reason I only ever used it once. It was fun for awhile.. but after a bit I got extremely annoyed of every single creature exploding into goo bits. . I also wonder how annoying that could be with the new pop-up type looting system. If there's tiny pieces of a guy all over the place.. does each bit of that guy show an inventory pop-up? If you shoot a bunch of guys into a big pile of goo bits will it just become popup hell?

Always take feedback with a grain of salt and build the character you want to build....

Here's my take:

It might be best to try to build your character not relying on finding bobbly heads. If you rely on them you might not be able to get some of those perks until really late in the game and if you miss one.. well then your whole build is shot. You're not going to really want to make something like Demolition Expert totally dependent on finding a bobble head probably.

Moving Target: If you are relying on guns, you probably won't really need this perk since it only effects you when you sprint.. You won't be needing to close any gaps to get to your target and It would only maybe be useful if you needed to sprint away because you were gravely injured. Wouldn't be much use at all in close quarters.

Toughness:.. I have no idea yet. HP's have never been anything I ever needed to worry about in past Fallout games. I'd use this as a stand by perk.. only taking it after you've played a while and then taking it only if you find yourself dying in every single combat situation.

Medic is another one that could accidentally make you OP.

Quick Hands is another one that I'm completely unsure if it's ever going to be necessary.. I mean, how fast do you have to reload for it to actually matter?

I would probably make something like

S 7

P 5

E 3

C 1

I 6

A 5

L 1

I'd substitute Action boy for moving target and at an early level (since you level faster at the beginning of the game) go ahead an stick a point in Endurance so you can gain access to Chem Resistant. This build would also allow you instant access to the Steady Aim and Demolition Expert perk.

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Alexander Horton
 
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Post » Wed Dec 02, 2015 11:02 pm

Bloody mess is for thoes times you decide to do a mass murder marathon run and don't care about loot.

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!beef
 
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