"Yeah." "Sure." "Sounds good." "

Post » Wed Dec 02, 2015 7:34 pm

Seriously, does the protagonist have any dialogue choices longer than 4 words?! Its like we're not even talking to people. We're just pushing a button that tells them "Give me the information in this particular manner." They just constantly talk at you while you respond with: Kind yes, sarcastic yes, mean rejection, or inquire further.
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Sabrina garzotto
 
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Post » Thu Dec 03, 2015 6:04 am

Sounds like Morrowind to me. I guess some things never change...

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Louise
 
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Post » Thu Dec 03, 2015 5:59 am

I can swear I saw a lot more dialogue options than just 4 choices in The Elder Scrolls III: Morrowind. Although some were repetitive like Someone In Particular.

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Sudah mati ini Keparat
 
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Post » Thu Dec 03, 2015 2:44 am


They were probably closer to being full sentences at least.
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Kaylee Campbell
 
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Post » Wed Dec 02, 2015 5:41 pm

i like the talking PC more than I thought I would, but the dialogue is pretty cheap. strange turn around for a game that had great writing generally.

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Rachel Cafferty
 
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Post » Wed Dec 02, 2015 2:20 pm

The cruddy dialogue options are one thing, but what is inexcusable is that at least one NPC near the start of the game has dialogue which ignores things I've already told him. On multiple occasions. It's as if nothing I say matters.

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Jennifer May
 
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Post » Wed Dec 02, 2015 11:10 pm

Fallout 3 had terrible writing.

Fallout New Vegas - which wasn't Bethesda - had good writing.

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Rich O'Brien
 
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Post » Thu Dec 03, 2015 6:08 am

If it's who I think you're talking about, that's deliberate on the part of that NPC. If you pass a charisma check with him, you'll understand why that is.

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Amy Gibson
 
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Post » Thu Dec 03, 2015 4:31 am

Well we are all very new to the game hopefully it gets better as we progress
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lacy lake
 
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Post » Thu Dec 03, 2015 3:06 am

No, Fo3 had a terrible, shallow main quest with cliche factions and choices. The rest of the game was excellent in storytelling.

- - - - EDIT - - - -

But I will agree that FNV had better writing.

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Verity Hurding
 
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Post » Thu Dec 03, 2015 3:52 am

I'm kind of finding it hilarious that several of the Fallout 4 reviews have said something to the effect of:

"Fallout 4 has the BEST main story of ANY Bethesda game ... but that wasn't a high bar to clear." :lmao:

But yeah, usually the best storytelling in Bethesda games is found in the sidequests.

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Steve Fallon
 
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