Anyone else enjoying "workshop mode"?

Post » Thu Dec 03, 2015 6:11 am

It's really awesome how you can go around and scrap literally anything in the environment into crafting materials like cars, trees, entire ruined houses, fences and literally any other random object in the environment, like a mail box can be scrapped. Clearing out an entire area to make way for when you build your own town is a big plus I'm this game. I've scrapped literally the entire hometown you start in except the intact houses. You can only scrap completely ruined buildings.
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Naomi Ward
 
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Post » Thu Dec 03, 2015 6:44 am

I'm enjoying Workshop mode far too much. I just encountered an abandoned hippie farm and proceeded to spend half an hour barricading it and cleaning it up. Dragging ghouls off to toss them in the river, etc. Building corridors and fenced plots. Arranging furniture. Arranging items ON the furniture. And you can place custom fast-travel markers at your crafted houses! Help me ...... :cryvaultboy:

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Agnieszka Bak
 
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Post » Wed Dec 02, 2015 4:30 pm

I do, note that you can scrap stuff in one area empty the workbench and take it to another.

I have one issue then building things I would like to be able to zoom more out, as its an issue to place stuff right.

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Hannah Whitlock
 
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Post » Thu Dec 03, 2015 1:25 am

I thought that if you store it in one workbench, its avaible from other work benches too? Or i am wrong?

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Carlitos Avila
 
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Post » Wed Dec 02, 2015 8:58 pm

Only inside the same settlement as in the area inside the green border.

Else all the benches share inventory who is genial.

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Emilie M
 
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Post » Thu Dec 03, 2015 12:25 am

Nice, seems that the settlements are the star of these episode of Fallout :)

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Mason Nevitt
 
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Post » Wed Dec 02, 2015 5:04 pm

You can set up supply lines between settlements once you have the Local Leader perk, which allows them to share inventory.

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Jessie Rae Brouillette
 
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Post » Wed Dec 02, 2015 8:56 pm

Nice.
Another question will stuff like armor and weapon be broken down then needed for crafting if put in the crafting bench inventory?

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joseluis perez
 
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Post » Thu Dec 03, 2015 12:52 am

Only thing I don't like is that some pre-placed objects can’t be moved. I like them, but I don't want them there.
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Emmie Cate
 
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Post » Wed Dec 02, 2015 11:27 pm

So, where's this hippie farm?

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Harry Hearing
 
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Post » Wed Dec 02, 2015 9:13 pm

I'm at work, and don't know the map yet well enough to tell you the location off the top of my head. Somewhere south of Sanctuary - I think. It's got a great NPC named Professor Goodfellow - or maybe its Professor Goodfeelings. I won't spoil anything for anyone else who stumbles upon the location. It seems Bethesda is channeling a tiny little bit of the 60s with some parts of Fallout 4. ;)

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phillip crookes
 
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Post » Wed Dec 02, 2015 9:03 pm

Seems like their channelling the 1960's vision of the future.

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Izzy Coleman
 
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Post » Thu Dec 03, 2015 1:36 am

It's taking some getting used to. The Sanctuary Hills Restoration Effort is not coming along as smoothly as originally thought, but we're making progress. I've moved the Lair of the Dude (personal domicile) over to the Red Rocket for a little piece and quiet, and I like the garage aesthetic a bit more, and it's a hop skip and a jump from my homeboys. And it keeps them from sleeping in MY bed.

Got a few places where some ruined houses were that need something there. But it's only day one. Rome wasn't built in a day, y'know?

Also...The TV...It says it needs power...I tried drawing a wire from a generator, to the TV directly and no sell. Anyone know anything about that?

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Laura Shipley
 
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Post » Wed Dec 02, 2015 11:01 pm

I still trying to figure out how "assigning people" works. How can I see who is doing what?

Also, I had a huge let down about the workshop mode UI on PC. It could be way simpler and with more information...specially if you navigate with a mouse.

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Tyrel
 
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Post » Wed Dec 02, 2015 3:23 pm


I tried that too and couldn't get it to work.


Is there any disadvantage to scrapping everything and starting new. I'm still at Sanctuary and Red Rocket and am reluctant to get rid of stuff as it changes the map irreversibly.
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Tracy Byworth
 
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Post » Thu Dec 03, 2015 1:47 am

You can also set up shipment contracts with traders to have them automatically deliver junk construction materials in bulk directly to your workshop benches in the settlement . :) Buy the contract and simply place it in the workstation container in the settlement of your choice to receive your order at that settlement. This has turned out to be a real time saver, particularly where critical raw materials like steel, copper, circuitry, and concrete are concerned. :) Here's a list of bulk commodities so far:

  • Asbestos
  • Concrete
  • Acid
  • Circuitry <-- critical raw material resource for anything electrical or powered. Solved my worry about finding enough for my defense perimeter. And that large billboard sign that will advertise my settlement.
  • Copper
  • Steel <-- very high demand raw material next to wood and copper
  • Circuitry
  • Fertilizer! <--always in high demand from my farmer settlers
  • Cloth <--another high demand commodity for crafting clothing
  • Aluminum
  • Antiseptic
  • Acid
  • Adhesives <--a rarer commodity which can be also crafted from
  • Ceramic
  • Ballistic fiber
  • Wood
  • Springs
  • Silver
  • Screws <--will need quite a bit of these
  • Gears
  • Fiber optics
  • Fiber glass
  • Nuclear material
  • Leather
  • Oil <-- excellent for both fuel and settlement defense. Leave a pool or two near a potential entry point where raiders and other hostile NPCs could spawn. Then light these up if necessary.
  • Glass
  • Gold
  • Springs
  • Crystal
  • Cork
  • Plastic
  • Rubber <-- good thing too. Finally ran out of rubber tires in my green build zone.
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Alan Cutler
 
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Post » Wed Dec 02, 2015 3:40 pm

You need to build a generator first. Or use an existing one in the building zone. If you need to build one from scratch, you're going to need a variety of raw materials depending on the generator size. You'll definitely need a good supply of gears, steel, rubber, copper, screws, aluminum, ceramics, and perhaps even nuclear material (for the largest size generator). Once built, connect it to the rest of the circuit load objects in your settlement which require power. Use a series of pylons, conduits and switches to create your power grid. Run wires from the generator to the pylons to the circuit load object (like your Telly, computer console, or gun turret). Also use switches to determine where and how power is distributed throughout your electrical grid.

If you want to deliver power to a building, you can run wires from the generator to a pylon on top of or within the immediate vicinity of that building. Both wired conduits and pylons will radiate electrical energy in a designated area. So you can also remotely power electrical devices within the immediate radius of influence for that powered pylon or conduit. But I haven't experimented with the actual distances of this feature yet, so I'm not sure what the limiting radius of this is yet.

If I remember what Todd said correctly, you could creatively setup your power grid to run everything from a couple consoles. Still trying to figure out how to wire everything together to run it from a single switch circuit though. Ultimately, I'm hoping to setup my defense perimeter from a single console. So that this will automatically activate several lazer turrets to vaporize raiders and the like which attack the settlement. B)

I also stumbled across this major building design spoiler in the game manual

Spoiler
The Picket Fences magazine will unlock many more lighting options in the workshop menu. You can find this magazine in Hardware Town
Had I not seen that in the game manual, I'd have NEVER figured that out. I guess this is what Todd meant when he said you could play this game for a good while and yet never see everything it has to offer! :lol:

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Britney Lopez
 
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