Is housing really that bad?

Post » Thu Dec 03, 2015 8:22 am

Is pointing out the difference between a post-apocalyptic universe and a pretty fantasy setting too obvious?

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Markie Mark
 
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Post » Wed Dec 02, 2015 11:40 pm

Two separate issues - the settlement engine and the current array of content provided for that system.

I agree the core engine/system is lot better than Hearthfire. But the variety and amount of settlement related content included at launch is very basic - handful of bed types, handful of each other category types, etc. a lot of the nuisance limits like unable to clear leaves, tear down existing homes, etc arent really a limit of the engine, just poor or inconvenient defaults until either beth or modders change them.

So in terms of what can the system (theoretically) do vs hearthfire, seems a good step up. The pre-included content or lack thereof for housing categories, items in those categories, etc are limited.
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Nikki Hype
 
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Post » Wed Dec 02, 2015 7:30 pm

Bethesda did say say that they would roll out regular free updates to the game, as well as dlc could alll fix this later on. If not that way, I'm sure modders will fix all of this in a few months.
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Chloe Lou
 
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Post » Thu Dec 03, 2015 12:08 am

So....?

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louise tagg
 
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Post » Wed Dec 02, 2015 5:59 pm

I'd really like an answer to this too, I really hope there is. I know there's a house you can buy in diamond city for 2000 caps and the impression I got from the mayors assistant was that it's customisable. I haven't got that kinda caps to blow on one item yet though so I'm not sure if it's as nice as we'd hope.

In terms of settlement building it's really frustrating because it has immense potential! We just need new buildings to build, the ability to clear rubble and leaves and a few other things and it would be great. I feel Bethesda will do something to improve this fairly soon.

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ashleigh bryden
 
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Post » Wed Dec 02, 2015 8:56 pm

Sigh, it's https://www.youtube.com/watch?v=Wq-EYrAr36c...

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Terry
 
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Post » Wed Dec 02, 2015 5:29 pm

exactly, everything in all fallout games looks like a workaround, there's nothing "clean" on it, this is not "The Sims"

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Hayley Bristow
 
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Post » Thu Dec 03, 2015 6:31 am

In all honesty, I've just shacked up in the the Red Rocket garage, the one where you find Dogmeat. I only wish I could lock the place up and you know, shut garage door but whatever.

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celebrity
 
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Post » Wed Dec 02, 2015 11:42 pm


There's a big button on the wall that does that ;)
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Julie Ann
 
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Post » Thu Dec 03, 2015 4:55 am

There is? Now I just feel dumb. Thanks!

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Rex Help
 
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Post » Thu Dec 03, 2015 3:51 am

I love the concept but I was very disappointed by how this system was realized. I can live with being restricted to crappy looking materials, but why have the walls and fences snap to each other? I want them to be angled as a perimeter fence so I can wrap it around the entire property without having gaps but it just suctions in a straight line right on to the previous piece. Also the fact that you can't rotate your objects and fences vertically so they can be flush with a hill or generally uneven terrain :( you get the choice of either having a corner on the top of the hill and the rest floating 4 feet off the ground, or if you're lucky it will be sunken into the ground but at least there will be no gaps.

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Nikki Hype
 
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Post » Wed Dec 02, 2015 6:18 pm

I don't think it's that bad really. Large, so once you fill it up with your custom stuff it should be good. So far much better than anything I can build from scratch for sure.

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Daramis McGee
 
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Post » Wed Dec 02, 2015 11:48 pm

I think the materials are fine. if you think about it, you scrapped metal from a tin can and you're using that to build walls. How much better should it look?

My main issue with the settlement is the ui. It's hard as hell to build all that in 1st person. let us have a free roam camera with zoom controls.

Also, some kind of tutorial would be nice. or at least a manual

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Kelsey Anna Farley
 
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Post » Thu Dec 03, 2015 2:41 am

This. Some design UI that's like The Sims or something. Why did they think we HAD to be building in first person anyway?

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Colton Idonthavealastna
 
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Post » Thu Dec 03, 2015 4:06 am

Nobody in this thread has played a fallout game before ?

Fallout is not a post apocalyptic series it's a post post apocalyptic series.
There are empires, republics, tribes and villages,cities, casinos, military, nations , etc.
Yes they have ultra lux houses , yes they don't live in huts. Bethesda is just doing a terrible job in showing the world of fallout.

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Elina
 
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Post » Wed Dec 02, 2015 11:37 pm


There is a castle you can build in that has a nice room that used to be the leaders room.. has double doors and really nice setup.. just hope one day i can fix the walls :( lol
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Alexandra Ryan
 
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Post » Thu Dec 03, 2015 5:01 am

Also, I did not want to build beds that come already pee-stained!

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elliot mudd
 
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Post » Thu Dec 03, 2015 12:20 am

True but you'd think they would like the plethora of stout brick buildings and even wooden houses...many of which predate the foundation of the United States itself...that are still can be fixed up and used....but apparantly not. Persponally, I'd like the ablity to build a brick or wooden house and have it look like it was built by someone with some pride in themselves...rather than something out of a Third World shanty town....or even to be able to put a settlement in a village like Concord and take advantage of buildings so well built they are still standing nearly half a Millenium later, rather than suburban tract houses built on slabs or shanty-towns built out in BFE.

It would have been nice if this had been set up so effective, albeit somewhat crude, repairs could be made to existing structures, and if you could harvest materials from outside the settlement limits. And also remove garbage like piles of leaves, ect from inside houses. My SS has moved back into her house in Sanctuary Hills...I've had a devil of a time closing off the carport...because I cannot mount a side door to the house....and electrifying the place. I like what gamesas is trying to do with this, but it needs improvement.

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Kevin S
 
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Post » Thu Dec 03, 2015 12:04 am

Textures sure, but get rid of weather inside homes can be difficult for modders.


Well, no, the war was not just, it was more then 200 years ago. Luxury?, No, not what I would expect, but I won't expect shacks riddled with holes either. Not because people want luxury, but because they don't want to get wet when it rains, and don't want to have snow in their bedroom in winter ( where they would freeze to death in such buildings ). In the end this is a matter of survival too.

I would not expect sophisticated building of our times, but something in the quality people build in preindustrial times. Heck, even in rural areas of the third world better buildings exists.

I think too many look for some kind of Mad Max style, but Mad Max played shortly after a war and in a region that was a dessert anyway,

However, maybe this is already in the game. I found today some kind of magazine that unlocked a further building option. It was only a fence, but maybe there are others?

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Steve Smith
 
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Post » Wed Dec 02, 2015 6:59 pm

Houses built in the 17th-19th, and early 20th centuries were often built stouter and of more durable materials than are available today.....wood used in construction today is crap compared with what they used in the past...there is a whole industry devoting to saluaging the components of such houses when/if they are torn down. There is huge amounts of good quality brick, for example, to recycle for building a home that will protect you a lot better than what they give you to work with....they would look better, too.

While I don't ecpect to be able to build a mansion in the Federal architectural style, for example, I should be able to build a modest and attractive brick house that would bring pride of ownership.

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Claire Jackson
 
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Post » Thu Dec 03, 2015 2:06 am


I'm not sure you understand what 'radiation' is if you question why it affecting you through your thin home walls is beyond belief.
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Jerry Cox
 
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Post » Wed Dec 02, 2015 11:10 pm

Lady Nerevar you are an absolute Goddess. THANK YOU! :wub:

My PC has been obsessing over how to secure his valuable junk ever since his PA suit decided to walk away in the first cut I did at a settlement in Sanctuary. Scrapped it and redid from scratch. This time around, all the settlers and their dogs live in Sanctuary. And my PC and Dogmeat live across the river at the Rocket in peace and quiet. :D

edit: have you figured out if there is a way to add back doors to the diner entrance? That would finally make the place secure. Although I suppose NPCs could still just open the door and walk in since the place doesn't have a true cell interior.

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Dan Endacott
 
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Post » Thu Dec 03, 2015 12:39 am

Since we don't have prewar textures, it would be nice if Beth included the ability to add a paint mod to color the interior. Or at least make some plaster from junk we collect around the wasteland like that bag of cement I snagged in the Museum of Freedom. Cover up all that rust and old worn wood textures. But it looks like this is a customization we'll have to wait for when CK comes out.

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latrina
 
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Post » Wed Dec 02, 2015 10:13 pm

As soon as I saw the building I instantly thought of mods. Should be very interesting seeing what they come up with over next year.

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Rebecca Dosch
 
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Post » Wed Dec 02, 2015 11:06 pm

Sounds like you found issue No 1 of Picket Fences in Hardware Town. That one unlocks the picket fence in the workshop menu. According to the manual, there are several more of these that affect the workshop menu. i.e. unlock the higher tech lighting and some other interior/exterior decor options.

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Jessica Raven
 
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