Generic (Non-Workshop) Bugs

Post » Thu Dec 03, 2015 5:31 am

I made a sizeable thread purely for workshop bugs, going to focus on everything else here.

-SPECIAL Bobbleheads count towards your SPECIAL perks, which means you're potentially removing a SPECIAL point by limiting how high you can raise it

-Sometimes you get XP for kills completely unrelated to you (not a serious bug, it doesn't happen often)

-But then you don't seem to get XP for activated turrets/protectron/companion kills!

-Can't see companion weight limit

-Companions/following NPCs constantly get in your way

-In speech/recordings where people are cut off, the line cutting off someone's speech happens much too late to make sense [This is extremely consistent, I can tell speech/recordings were just given standardized pauses]

-Items respawn almost completely (This may simply be a design choice, but it changes player attitude radically when they realize)

-Way too many Fat Mans (Fat Men?) in the game, shouldn't be stumbling over them so frequently

-Fusion Cores sell at 100% value even with 1/100 charge remaining [Fusion Cores are already ridiculously abundant, allowing you to spend all your time in power armor]

-Mirelurk Eggs cost 0 caps

-Can't remove misc mods from Synth armor

-Can't reset renamed equipment to default names

-Can't turn in Melons to Lucy Abernathy after gaining control of Abernathy Farm

-Targetting HUD power helmet mod makes some NPCs hostile

-Caravan Guards and Pack Brahman seem to get separated from their merchant frequently (Make them prioritize sticking close to the merchant before following a path)

-Sometimes your character appears in front of your reticule in 3rd-person mode, making it rather difficult to aim properly

-Can't cancel action in progress (it's really obnoxious to accidentally activate the wrong thing then be unable to move for 3+ seconds

-Character is LOUD when doing a scripted action like sitting down

-When leaving hacking character stands up, weapon holstered and makes noise

-No option to hack/lockpick if you have the password/key (effectiely removing a chance to get experience)

-Often weapons don't swap properly, leaving character defenseless for several seconds

-Majority of armor is pointless because it can't be modded

-Remember how Skyrim got Legendary difficulty? FO4 needs a new higher difficulty too; game is too easy, even at max difficulty, once you get powerful enough.

-Reload button is the same as the open loot inv button

-Physically move object button is the same as the exit power armor button

-Sometimes items on enemy corpses don't display correct weight (equipped armor)

-Molerats and Radscorpions straightup TELEPORT

-Feral Ghouls are so fast they usually end up behind me

-Radio songs and news reports tend to repeat the same things VERY frequently

Next is simply my interface/inventory bugs/recommendations:

-Inv has categories but no sub-categories (Rifles, Pistols; Keys, Quest Items; etc.)

-Re-iterating: Keys and Quest items NEED their own category, too much clutter otherwise

-No filtering

-No word-searching

-Un-used recordings or notes should be marked as such (Skyrim did this properly)

-Sometimes Tab doesn't work (steam overlay problem?)

-Can't seem to de/activate Pip-Boy Radio with E (Seems to both activate and deactivate simultaneously)

-Can't remove some quest items

-Trish's Note

-Cobalt, Gallium, Gold, Hydrocloric Acid, Lithium Hydride, Tungsten

Let me know if you want elaboration.

Going to go make an FO4 appreciation thread now.

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Joe Alvarado
 
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