That it? ending

Post » Thu Dec 03, 2015 8:42 am

WTF!!!! That the ending?! Man, what a let down!!!!

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Isaiah Burdeau
 
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Post » Wed Dec 02, 2015 6:54 pm

Who did you side with?

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Steven Hardman
 
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Post » Thu Dec 03, 2015 9:58 am

Minutemen

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Jamie Lee
 
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Post » Wed Dec 02, 2015 10:59 pm

That's probably why.....Minutemen aren't really a proper faction in my opinion.....they will support you no matter what and you can still get all their missions no matter what. They're just kind of like whatever.....the only dudes nobody cares enough about to want destroyed. All the other factions are far more intense.

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kirsty williams
 
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Post » Wed Dec 02, 2015 6:42 pm

After watching yourube videos on all the endings, Tthe ending lack substances.

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kelly thomson
 
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Post » Thu Dec 03, 2015 1:13 am

Minuteman are kinda side faction which is understandable since you do build them up from the start, so what they are and how they are is entirely up to you which also means its harder to make their ending as meanigfull as others since their actual development and what they are is players choice and not predetermined.

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Melanie Steinberg
 
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Post » Thu Dec 03, 2015 9:30 am

Well game doesnt rly end does it thats same in any sandbox game rly i mean for "endings" to have real substance if you can just keep playing the game they wud need to change the world considerably and uniquely for all possibile choices.(i mean its not like you can just do ending slides and than keep playing unchanged game, what i mean by that it you cud but it wud make no sence why nothing actualy changes ingame)

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Dan Wright
 
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Post » Thu Dec 03, 2015 5:57 am

BoS changes the most. The Brotherhood is constantly on patrol and doing checkpoints. Saving the commonwealth.

the institute remains insular and self centered no matter what you do or say.

the rr might as well quit existing once the institute is destroyed.

the minutemen's job never changes.

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Spaceman
 
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Post » Wed Dec 02, 2015 8:23 pm

Yep. Personally I was pretty happy with the BoS ending.

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Loane
 
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Post » Thu Dec 03, 2015 12:58 am

Dammit, my primary character defected to the Minutemen after working for the Institute for a while. Guess I'll just roll a secondary character and have him do the BoS.

I did do the Institute ending once and it was...kind of lackluster even though the final fight was pretty intense.
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Benji
 
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Post » Thu Dec 03, 2015 1:15 am

all the endings svck, but the insittute is the most technically meaningful if you want to make a difference in the long run.

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Tanya Parra
 
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Post » Wed Dec 02, 2015 7:54 pm

The lack of ending slides showing the future effects of your actions is really annoying though, I really don't see why they had to change that.

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Phillip Brunyee
 
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Post » Thu Dec 03, 2015 7:26 am

It makes sence though since the game isnt rly over is it:), they wudnt rly make much sence if nothing from them wud actualy be seen ingame afterwards(also the ending slides wud kinda show the future years not just immediate future which again doesnt rly make much sence when you havent rly finished the game there are ofocurse ways of working aorund that other games have done it to allow you playing after finishing the game but meh its kinda never makes sence if nothing rly changes ingame afterwards).

They might add em on final DLC or something but we will have to wait and see i guess.

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TOYA toys
 
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Post » Wed Dec 02, 2015 7:30 pm

It did feel like this was just the beginning of our adventures.
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Peter P Canning
 
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Post » Wed Dec 02, 2015 8:28 pm

Adding the full endings to paid DLC would be shady though. If they do a free update for them though, I won't complain.

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Taylrea Teodor
 
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Post » Thu Dec 03, 2015 6:29 am

Railroad=theives guild
Institute=mage guild
Brotherhood of steel= fighters guild/companions
Minutemen=??????

This is one of those little things that i find interesting.
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Kelsey Hall
 
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