Combat system bugs

Post » Thu Dec 03, 2015 6:18 am

Leaving a building during combat.

Instead of breaking agro from the fight to collect your self...Every single agroed mob that was in the building no matter how remotely away through a maze of crap is now instantly at your feet.

It is like the act of exiting a building creates a space time vortex instantly pulling everything out and into the same 20 cubic foot space.

This is wrong on so many levels.

1: Breaks immersion by doing some Doctor Who level of creative Sci-Fi tech.

2: Is an instant suicide instant.

--------

Hip-firering.

Just plain not working no matter what gun it is...more shots go wild then even hitting in the same zip code unless placing the thing in their face.

--------

VATS aiming, just useless. Worse chances to hit then Hip-Firering. And this is Aiming Assistance >< Where is the Assistance ??? With out perks or weapon modding this should be the most accurate form of shooting.

--------

Go through a building once and have booby traps every where...die and one gets you. Reload and not a single trap any where. This is more immersion breaking

--------

AI tracking you and shooting at you through walls, floors and what not. I can't see them through walls...what gives ???

--------

AI have endless grenades, really they never stop spamming nades, it's like they got a FULL backpack of nothing but nades with no weight limit.

-------

Stealth sneaking combat. There should be at least one entrance of every zone where it is not covered by Spotlights, Turrets, Tincan chains and other instant giveaway crap.

-------

Companions running around every where waking up everything, opening every unopened door, knocking crap over, running into things, getting in your way, teleport following you right off a cliff and incapacitate them self.

User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Return to Fallout 4

cron