1)"Scraping" action...
OK, almost everything can be scrapped... GREAT, but you can only scrap armors with armor bench, and guns/weapons in weapon benches... so... everything else requires you to take up the junk, go to a "non clipping floor", and drop all the junks, then go to built mode... then and then start scrapping one item at a time, while aiming down at them.... I needed some components, but I couldn't just go the Transfer menu in benches to just hit a "scrap button"? there should be an option to "scrap" ANYWHERE! because it's what I do EVERYWHERE! (by the way, I love how you fixed the "take all" from the inventory box, now you actually ask "Dud, you sure?" instead of just dumping my ENTIRE INVENTORY when I click once too many when I wan to take some mutiple of things... thanks for that) (and also THANKYOU for a button for transfer ALL THE JUNKS at once)
2)Scrapped components...
I was thinking about bringing some scrapped items to my new found base... to built some defences... but I couldn't because when I go to my workbench transfer box... I couldn't find my oil, but I clearly are able to built turrets in my first base... but I couldn't get those components?! I found "wood" but it was not the right amount... is there a sepret antities for base building components box, that we were NOT suppose to reach? if not... please... we need another catigory "components" on character, and for the base box for filtering.. because my second base REALLY NEED OIL... and there is NONE around that base...
3) Farm indicator
When I assign the people to farming, I can never tell if one person is taking care of enough things, or I am exsesively putting them in to farming... if only there is a way to tell what one person is taking care of and what their "Job" and range is... like under their name, and what he takes care of glow, or area highlight or some thing like that... it's really hard to manage/assign them to tasks... or maybe I missed it? and also... did some NPCs just ignore my assignments? when NPCs "fixes walls" it's an indication of them having no tasks? I REALLY NEED TO HAVE A job indicator on them... do you assign them to water? or is that automatic? (sorry... lots of questions.. because I couldn't make the base work quite right...)
Bonus) NPC harvestPLZ, and Spawnpoint for FastTravel item?
Oh, picking farmed items is pain... can the NPCs do that for us? it's kinda wierd... if they caretakse my farms... but they don't know how to store and eat?! and I had to go and harvest... kinda wierd... please add this in so we can streamline the game... I DO LOVE HOW water is automatically bottled for though... thanks for htat... because THAT is actually far from where I spawn in town... OH can we actually built something that changes my spawnpoint to my bases? I'd like to be on my "watch tower room" so If my base is under attack, I can just spawn at my favorite spot and immedatly fight.... don't have to run across town and miss all hte action...
PS thanks also for the breaking down components indicators in benches right below item stats... it helps me ALOT choosing what to scrap... and aslo tagging components is a WONDERFUL feature I just can't live with out... Great game so far... but I can't wait to truely enjoy this when you actually give me "full unlocked key configuration option" and more streamlined