So I'm just sitting here wishing Oblivion was as amazing graphically and storywise as I remember it, and an idea sprung to mind. What if Elder Scrolls 6, was actually an ultra version of Elder Scrolls 4? Whoa whoa put down the pitchforks and hear me out.
There are some OBVIOUS initial problems with spending years making a game you have already made once, so instead of "remaking" Oblivion, I'm thinking retcon ES4 into a sort of "demo" for the glorious Elder scrolls 6.
All the planning for it has been done, half the concept art is there. Except this time, you have every bit of bad feedback from the original, as well as from Skyrim and both fallouts in terms of fun gameplay mechanics.
- Old familiar map, but rebuilt completely from scratch. Bigger, fleshed out, better.
- Remake some quests, totally rewrite others, introduce new quests through larger cities and settlements!
- Outdated/unfun mechanics restructured or tossed. eg: No more pockets full of repair hammers, build modular swords, from blade, to guard to pommel, and encrust them with enchanted gems(or whatever) instead!
- Introduce gameplay with replayability. eg: take the fallout4 name system, but instead of using it for the player, set up randomized, named bandit/deadra bounties given out by fighters guild/villagers for the player to hunt. Make these bandits tough to kill, have them run away, (nemesis system, Shadow of Mordor being totally coincidental )
- Add all the features you had to cut the first time around! (EG: Revisit Oblivion's original goals for cutting edge AI, and bring that concept into the 2020's)
- Etc etc etc
Not conventional, I suppose, but I think Oblivion had/has such incredible potential, and is a fairly monumental point in the series(as games) history, that a re-imagining, with enough ambition to make it new would be awesome to play, and an incredible addition to video game history.