F4 ghouls as tes zombies?

Post » Thu Dec 03, 2015 3:05 am

I tend to look at the improvements that f4 made and one thing that compliments tes are the crazed ghouls. I would love it if zombie enemies where similar in every wat
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Natalie Harvey
 
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Post » Thu Dec 03, 2015 12:15 pm

Not as Zombies (which have always been slow, lumbering and basically stupid meat shields) but I definately think the behaviour is usable. Feral Draugr, the kind you encountered in Bloodmoon, would fit the bill, and depending on the province I could see similar uses in Valenwood and Hammerfell.
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Sami Blackburn
 
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Post » Thu Dec 03, 2015 1:52 pm

The Nordic dead are unusual for anything but the most well preserved undead, or artificial constructs like Bonewalkers and Flesh Atronachs. The fact that they're so well preserved and retain some level of cognition and skill they had in life make them a huge cut above their peers.

Most zombies would probably end up falling into the rotting, shambling horrors you see in Oblivion. Most necromancer's might not exactly be skilled, and so their fodder continue to rot and move sluggishly. Now, having no sense of self-preservation and taking a lot of critical punishment like limb dismemberment is cool, and something we know applies to TES. Headless Zombies anyone?

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Eddie Howe
 
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Post » Thu Dec 03, 2015 1:57 pm

I'd say that Draugr and Bonewalkers are the "TES Zombies" personally. Feral Ghouls I'd call the Fallout series version of zombies... And... Centaurs to a lesser extent perhaps.

Edit: Actually I'd say Centaurs are more like the Fallout's Frankenstein esque Flesh Atronach... Looking like a frightening amalgam of different things.

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Alex [AK]
 
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Post » Thu Dec 03, 2015 11:23 am

Ghouls from the Fallout video games are not undead are they? They are human beings that are alive and their brains are destroyed or rotting because of the radiation from the nuclear bombs that exploded. At least I keep reading this in the Fallout lore. Am I reading something wrong here?

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lauren cleaves
 
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Post » Thu Dec 03, 2015 4:30 pm

No, you're not. But they still fill the obvious zombie niche never the less. Well, Fallout 4 especially, given that losing their limbs save the head doesn't really put them down like the normal ghouls.

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He got the
 
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Post » Thu Dec 03, 2015 4:08 pm

Necromancers wouldn't have the tools or resources to well preserve corpses, plus mummification would take a long time whereas Necromancers need something quick for servants and guards or again, wouldn't have the resources, tools or knowledge to accurately do it. Another point to make is Feral Ghouls are constantly regenerating mindless ghouls with all limiters and receptors off iirc. So unless if a Necromancer can make the perfect undead that would never rot, their limbs will never stiffen up or become rigid and can be flexible and strong enough to do the things fallout 4 ghouls can do I doubt it'll happen.
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Emily Martell
 
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Post » Thu Dec 03, 2015 4:35 am

Fallout has absolutely no undead characters afaik... If anything is Supernatural about the Fallout series, then it's certainly not undead characters at all- at least afaik. That said, Feral Ghouls simply ACT like zombies, and LOOK like corpses... Hence the zombie comparisons. Afaik the word "ghoul" has very undead connotations if not explicit meaning, and they are probably called Ghouls because of looking Undead even without being Undead.

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..xX Vin Xx..
 
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Post » Thu Dec 03, 2015 7:17 am

Maybe draugr are the best choice or feral vampires or introduce a new undead type like dawnguard did. Regardless the ai/pursuit/animations need to be carried over to tes.
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Bloomer
 
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Post » Thu Dec 03, 2015 12:56 pm

I wholeheartedly disagree, I think the animation fits feral ghouls fine but wouldn't fit any known undead in TES and would feel shoe-horned in. The way Undead are portrayed in TES is fine, we don't need some boring horror element that was just ported in from another game.
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Sebrina Johnstone
 
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Post » Thu Dec 03, 2015 6:15 am

Thats ok.

I just googled dread zombies from oblivion. I think the comparison is pretty spot on. Skyrim just did a terrible job with zombies
Theres also plenty of horror elements in skyrim such as the lighthouse, the haunted house etc
Draugr in skyrim sone of these things already i just feel f4 improved it.
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Ron
 
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Post » Thu Dec 03, 2015 6:55 am

Except dread zombies are completely different in every way, just because they look almost the same really doesn't change anything. Dread zombies have clearly rotten and suffer from rigor mortis and are sustained completely by magic to stop decaying but like most things magic has it's limits depending on what spell was placed on them where as ferals don't decay, due to their mutations they regenerate from damage, they're limbs never stiffen, they aren't sustained by anything and they don't rot which gives them that ability to be agile and fast.

It would take a VERY powerful necromancer and require every corpse to NOT decay or suffer from rigor mortis in order to be that accurate. Just saying they look similar isn't really enough and it's not about terms of horror or anything it's the simple fact that lore wise it would be to hard for a standard necromancer to be able to do that.
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JERMAINE VIDAURRI
 
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Post » Thu Dec 03, 2015 2:10 am

Agreed. Im looking at animation, tactics, ai and adding this into next Tes. They are night and day compared to skyrim animations and i feel its safe to say that the ghouls behaviors in f4 are superior to most base draugr
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Sabrina Steige
 
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Post » Thu Dec 03, 2015 1:39 pm

The "lazy or desperate" ones may not. http://www.uesp.net/wiki/Lore:Corpse_Preparation_v_IIIexplains how necromancers can raise mummies in spite of rigor mortis and desiccation and why they're more useful than zombies.

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Kevan Olson
 
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Post » Thu Dec 03, 2015 4:49 pm

I think what may be going on really is... Fallout 4 just has really really good animations- and it makes Feral Ghouls very creepy in Fallout 4... But I trust TES 6 will have significantly better animations than Skyrim, and that they won't need to just copy Fallout 4s animations to do it. Yes Feral Ghouls are extremely zombie like, and yes they make a great replacement for zombies in Fallout... That all said in TES I prefer, Bonewalkers, and Draugr much much more than Feral Ghouls.

Also Feral Ghouls fit the niche of... Pseudo-Undead or Pseudo-Zombie- as in not TRULY being Undead... Unlike say tes zombies that are actually Undead.

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Melanie
 
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