So I'm working on a quest which adds an Ordinator raid on a House Dagoth stronghold which the player can be a part of. The idea is that the battle rages on until the player can find and kill the House Dagoth general. I have no trouble scripting specific Ordinators and House Dagoth minions to fight, but the problem with relying on that alone is that it makes for a very lame battle -- the player just runs around and kills the creatures, and then the Ordinators stand there goofishly. I wanted to give the feel of a battle which is ongoing and which can't be stopped until the player finds and kills the boss creature.
I was hoping to create the illusion of a larger, ongoing battle by adding activators which may randomly spawn new House Dagoth minions and Ordinators about the place, fairly close to each other, so that even when the initial House Dagoth/Ordinator people have fought and died, new spawns and mini-battles will emerge.
These newly spawned creatures/people don't have specific scripts to make them fight each other, because 'startcombat' requires specific IDs, but I was hoping that being guard class, the Ordinators would attack the House Dagoth creatures on sight. However, they don't -- not even when those House Dagoth creatures attack the player and hit them with area effect spells. They just wander around, and it looks bad.
Any ideas as to how I can make a more "limitless" battle sequence, rather than just five or six scripted fights which resolve quite easily? Any examples of mods which have done this well which I could steal from take inspiration from?