Hey all,
I've been making use of some of Shannon's lovely http://mw.modhistory.com/download-44-13822 for some of my more otherworldly cells. The issue is that with larger cells, the skyboxes are just too small to encircle the entire cell, leading to the situation where the player can get dangerously close to (or walk through) the mesh, killing the illusion. So far I'm aware of two potential solutions:
1. scale the skybox up.
This works when the size conflict is minor, but with excessive scaling the textures all end up stretched and visibly pixelated.
2. script the skybox to follow the player.
Shannon included a script to have the skybox follow the player (example incl. below). The issues with this method are that the skybox visibly moves as the player moves, and it looks visibly jarring, and also in larger cells this moving can lead to the skybox visibly clashing with other structures in the cell.
Any tips on how to get around these issues?
For reference, here is the tweaked "follow me" script.
Begin NON_Shan_Skybox_Sc;attach to skybox to make it follow player around;commented out the lines that adjust the height of the object. You may want to change it to suit your preference.; from Shannon's skyboxresource, adapated slightlyshort counterfloat playxfloat playyfloat playzif ( counter < 20 ) set counter to ( counter + 1 ) returnendifset counter to 0Set playx to ( Player->GetPos x )Set playy to ( Player->GetPos y )Set playz to ( Player->GetPos z )SetPos x playxSetPos y playySetPos z playzend