Hey guys- I am a fairly novice modder and was thinking of a utlity that might be useful but I wanted to ask the more experienced people if it was possible first.
Essentially a utility quest that would make a target NPC start walking to the players location when value A and value B become true (value B explained in a second). Then if either value are false, the NPC returns to location X.
Value A would change to positive/ negative to reflect the modders' needs and defined outside the utility- e.g. value A is true when player has a specific item in their inventory.
Value B would be part of the utility to ensure the target NPC only walks to the players location at appropriate times (aka not when the player is in a dungeon, specific locations stealthing or during certain quests).
The utility would be of more valuable if it could be scalable- e.g. the quest could hold multiple NPC's who could head towards the player on different conditions.
Other ideas:
use of alias to define speed the target NPC would walk/run at.
would this conflict with AI for the NPC, aka combat reaction etc?
How to avoid situations where poor npc is staggering across countryside on bleed-out or stuck in some random geometry?
So- is it possible and how invasive would it be- compatibility is key, right