Wouldn't it be nice....

Post » Sat Dec 05, 2015 12:48 am

If there was a way to filter where your companions were in the pip boy? I lost dogmeat because I sent him to sanctuary hills while I did another mission and it took me almost an hour to find him again.

It would also be nice if the dialogue would come back like fallout 3 and fallout new Vegas. This 4 option dialogue is getting boring and dumbed down.
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Marina Leigh
 
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Post » Fri Dec 04, 2015 12:38 pm

Wouldn't it be nice if we were older? Then we wouldn't have to wait so long.

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Daniel Lozano
 
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Post » Fri Dec 04, 2015 11:00 pm

Plop down a doghouse in the settlement you send Dog to. You'll always find Dogmeat there.

edit: there are dialogue mods on Nexus this bring back the old 1-2-3-4 lines dialogue menu. Though I'm waiting for GECK-made mods myself.

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Olga Xx
 
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Post » Fri Dec 04, 2015 9:40 am

If there isn't an ESP, and the mod just replaces the SWF files used for dialog, you should be fine. Just don't use any ESPs yet, or use them with extreme caution.

And yeah, I would really appreciate at least seeing their location listed in the Workshop menu, or when I hover over whatever settlement they're chilling in. But the only time I've lost a companion is when they moved Piper and Nick for a single part in the main quest. That was a little weird.

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Katharine Newton
 
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Post » Fri Dec 04, 2015 7:35 pm

You beat me to the punch.

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BrEezy Baby
 
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Post » Fri Dec 04, 2015 3:15 pm

Thanks, Box. I'll backup saves and give the popular one a try tonight.

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Shae Munro
 
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Post » Sat Dec 05, 2015 12:12 am


For those if us who know, now we ARE older. :(
Is it as nice as we had hoped?
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tiffany Royal
 
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Post » Fri Dec 04, 2015 8:29 pm

One thing I learned from critically listening to the songs on Pet Sounds... is that the lyrics have a really juvenile worldview. :P

On topic: What would be the ideal way to keep track of companions on the map? Persistent map markers that always show their current location? An extra line in the workshop stats (and map marker thumbnail) that lists the companions there? Or, and this could be a pretty easy mod, miscellaneous "Travel with [Companion]" objectives that add a toggleable quest marker to them.

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Ronald
 
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Post » Fri Dec 04, 2015 2:57 pm

A filter selection on the pip boy map. If you want to find them and see where they are, choose that filter. If you don't want too, take the filter off. Simple solutions that they can't seem to work out.
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Maeva
 
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