I think they did a great job considering there are also many actions you can take in the game that aren't even dialog related that will affect an outcome. I think some people overlook this though.
I think they did a great job considering there are also many actions you can take in the game that aren't even dialog related that will affect an outcome. I think some people overlook this though.
I meant an example from another game, but that's fine.
When it comes to dialog, the only checks I've encountered have been charisma related. Aside from the obvious - hacking, et cetera. Then again, I've only played one faction.
I think bethesda doesn't know the game series audience well. It knows Bethesda fans well, and it knows the lowest common denominator mass market well.
It caters its games to the Bethesda fans(since they will just buy anything Bethesda make anyway) and the lowest common denominator mass market.
It doesn't know the fans of the actual game series its making.
I slightly disagree with this notion. Went to bed and picked back up the thread my apologies everyone.
Fallout 3 technically was my first Fallout game, I like it, it wasn't inherently the best, since I liked FNV better when it came out, just a smaller game, but with a lot more story elements. It's what I said in the top paragraphs, that I am a story driven player. A good story drives me to continue on. F3 story was unique, imo. I liked growing up from a baby, to a child, and it still felt like a character I was defining despite the fact that they were giving me a backstory.
Where as F4 spoonfed me a backstory through and through and I am not sure why I feel like I was being spoonfed my backstory. I suppose because the major choices in the life of my character were not defined by me the player, were not defined while playing the game, but already predetermined. That's how I feel I translate it to.
@Lady Selene: When had I ever mentioned profit in any of my paragraphs? It's all about the alienating aspect of the beginning introduction, that really takes me out of the game every time I am reminded of it.
Again Fo3 probe what Bethesda is doing, and after FoNV (yeah yeah hard core fan love it i know i know) probe they do a better job making the game that other companies. Yeah the game ISNT super deep on Rpg stuff, but still is a good game with a really interesting story with multiple ending.
So yeah Bethesda know where they taking the game and not only the game but ES series to bc pretty much both game go hand to hand, since they fallow similar design.
I think they taking the game the right direction, why? Mechanics have improve alot on Fo4, same as the gameplay, for me the map is excellent craft where i always finding stuff to do or place to explore. Companions have a better personalities that before where i find alot more fun listening to them speak that before. Yeah i agree, the dialogue system could become a little deeper, but i think i understand why they sacrifice some of the dialogue option when they remake the leveling system, what i really appreciate since the new system make me play alot more around what i build, and i dont become god on earth around level 20.
So on and on i think Fallout is heading the right direction and Behtesda really know where to improve to keep their majority of their audience happy and get new ones. (bc that is how the real world work the need to keep growing their fan base to keep making more money)
Luckily, or maybe not, I have been unemployed, and just recently got myself a new job.
So, I been laying Fallout 4 at a friends house who has been inviting me over and we do gaming sessions. Let me tell you this, after playing it without buying it, it's not going to be the game I am going to buy. I have other games I want to play and buy more
-Witcher 3
-Mortal Kombat 10, yeah I am passing up Fallout 4 a RPG game for a one on one fighting game, go figure
-Lord of the Rings Shadow of Mordor
I rather buy those three games more so than Fallout 4. I was not sold enough to buy the game.
That's what's meant by limiting, so far have only seen CH checks while playing as well. That makes it 1. 1 is limited. That's just the mechanics of possible choices and how you can achieve them. The dialogs are pretty much the same 3ways to say yes differently and the 4th is just plain, I agree. Again limited.
That the new generations think this is giving you plenty of options and choices is pretty scarry to me on a purelly social bases. We oldsters get that younger generation like the way the game is going but we're not exactly ready to go quietly into the night, just because you think that's the way RPG should be. We don't think so. It sure as hell wasn't the definition of it not so long ago and I sure as hell not going to say it is myself. I like a good shooter but I bought this game for RPG reasons and I think a lot of the sale records where all pre-launch. Might be wrong don't feel like researching the net for an hour.
Basically we old people are bi@tching that it wasn't that way when we where young and fighting "the man" to try and not make it so
@X27 I agree w/ you and I really hope we can make a difference because the future for RPG ain't looking so good. More like getting ready to get swallowed-up and redefined to shooter with text.
Choosing this option gives you oh so dire penalty of permanent 10 HP loss and some nifty loot. The other option just gives you back your measly 10 HP.
If this is what modern gamers think is the best C&C example, I foresee dark future . Especially (as you correctly point out) when you can avoid the choice altogether.
A few posts that attacked other members personally have gone away. A few more have had flames edited out. Please refrain from calling one another names, indicating someone who likes or dislikes this game is a lesser than you because they hold a different opinion and any other type of insult or flame or flamebait.
Folks, it's nice you can come here and express your opinions but please don't insult others. That or this thread will be closed while I complete my Thanksgiving cooking.
I'm 45 & unmarried (although most of my game-playing friends have kids at this point). I've been playing games for 35 years - tabletop RPGs, hex-and-counter wargames, minatures games, computer games, console games, etc. I enjoyed the original Ultimas & Wizardry's, the SSI gold box games, Fallout 1.... I've enjoyed all the Bethesda games I've played, Morrowind thru FO4. I've enjoyed the Bioware games I've played (KotoR, ME1-3, Dragon Age - although I wasn't a huge fan of #1). More recently, I enjoyed Shadowrun, Wasteland 2, and Divinity:Original Sin. Not a huge fan of Witcher 1, and didn't bother with the other 2 (don't like Geralt).
Got no issue with the "find the kid" storyline, or the fact that the character has a bit more definition than previous games. Because I've played RPGs with a story before, I've never bothered with "live another life"/alternate start mods in previous Beth games. I'm ok with being the Dragonborn, the Champion Of Cyrodil, the Lone Wanderer, in their games. So no real change here for me.
Are there things that I'd prefer were a bit different? Sure. But that's never been a reason for me to rail against the crumbling of the game industry, RPG standards, or whatever boogeyman happens to be "in" at the time (consoles, casuals, f2p..... eh, whatever.)
Yes, but what you don't realize is that I know a lot of people I RPG with, and a lot of those writers and a lot of the "kids" I meet are players who play alternate lifestyles of themselves. I am not one of those. I love creating my own characters, my own backstories, my own defined story.
I mean clearly with the backstory I wrote for all my Skyrim characters, that is still in my signature.
I love to write my own characters and that's what I liked from RPGs when they provided it.