Settlements under attack

Post » Fri Dec 04, 2015 8:07 pm

Is there a way to find out when your settlement is about to be attacked? I've been attacked like 3 times in 50+ hours but I also lost alot of settlers so would like to be there for when it happens...
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Maria Garcia
 
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Post » Sat Dec 05, 2015 1:12 am

I have the same Problem. Just finishing a Dungeon and then getting a Messsage that i failed to defend my Settlement. By 4 of 5 Settlement Attacks i dont even receive a Message only when its to late. pls fix

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joseluis perez
 
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Post » Fri Dec 04, 2015 3:23 pm

It does warn you via a text message but it can be incredibly easy to miss. It then registers in your miscellaneous quest log asking to defend the settlement but if you don't see the initial message then why would you check your log? Some more thought could have gone into warning you.

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Emily abigail Villarreal
 
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Post » Fri Dec 04, 2015 12:42 pm

something needs to be done like a small HUD alert when a settlment is under attack , i've lost alof of settlement battles because i didin't see the message

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Sami Blackburn
 
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Post » Fri Dec 04, 2015 7:01 pm

Yup if you blink you'll actually miss the message. Really not very good for letting you know what's going on. Needs to stay on the screen for a couple of mins I'd say.

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Tiff Clark
 
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Post » Sat Dec 05, 2015 12:40 am

Guess I'll have to put some matchsticks on my eyes! Thanks I'll try keep an eye out.
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Dj Matty P
 
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Post » Fri Dec 04, 2015 11:36 am

Hmm is the caution sign in your Date/Workshops what you meant? Because that would make it easier at least.
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Fanny Rouyé
 
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Post » Fri Dec 04, 2015 5:36 pm

i agree. to an extent, I believe this has affected almost every fo4 player.

:chaos: beth, please patch a notification in settlements or something more noticeable. :chaos:

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claire ley
 
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Post » Fri Dec 04, 2015 11:39 am

Wow that's scary to learn. I've worked so hard to build up settlement and havent even been to Diamond City yet. What about turrets? Do they really help? Are raiders taken out by them if well placed? And what about walls? Do they break them down - can raiders be funneled into one entrance if you are properly walled?

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renee Duhamel
 
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Post » Fri Dec 04, 2015 1:50 pm

That's why I'm saving settlement building for last. There seems to be no reason to do it while I'm in the middle of exploring the world map. I always get the "attacked" message at the very worst times.. like when I'm in the middle of exploring a massive building. I'm not going to drop everything to go defend some dumb settlement. Luckily.. (at least it seems this way) All original settlers in a settlement can't be killed? Abernathy farms constantly gets attacked in my game. When my mission log states that I failed to protect it, my pip boy will then show that the population decreased from 3 to 2. But if I go back there.. there are still three people. My pipboy stats will then update back to showing that there are 3 people and the happiness rating and defense rating will then go back to whatever it was before it was attacked.

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Joanne
 
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Post » Fri Dec 04, 2015 1:42 pm

As others have pointed out, the warning that a settlement is under attack is so quick that if you sleep for 8 hours the warning will even fit itself between the well rested notice. All you can do is make multiple saves constantly and check your misc quests every time you open your pipboy. I rarely get the attack warning, but when I get the defeated alert I just go back to my last save because the "failure clock" stops counting once you're at the settlement. So if you have 5 seconds before defeat as long as you get there in time you're golden.
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Isaiah Burdeau
 
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Post » Fri Dec 04, 2015 4:57 pm

Considering the repair costs and the fact that you HAVE to be there to defend, the alert should be a bit more robust.

I'd be happy with a blaring klaxon and 40-point, flashing red words in the middle of my screen. Like, treat it as the emergency that it is.
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jessica robson
 
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Post » Fri Dec 04, 2015 8:15 pm

Hey Guys, What about turrets? Do they really help? Are raiders taken out by them if well placed? And what about walls? Do they break them down - can raiders be funneled into one entrance if you are properly walled?

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Andy durkan
 
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Post » Fri Dec 04, 2015 12:20 pm

Turrets are bad ass, I witnessed an attack half hour ago from quite a few Radscorpions at Sanctuary and they died within a few seconds, place them correctly and set enough up and they'll work fine.

The problem is when you aren't there, that's when the turrets don't seem to function, maybe you offer them inspirational hope? Hell do I know!
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Hearts
 
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Post » Fri Dec 04, 2015 11:36 pm

Thanks shockwave - reading some pretty disappointing threads about no notification and spawning within settlements and coming home and everything is destroyed. This may be too much of a deal breaker for me as it's completely unrealistic and I've worked so hard on Sanctuary. Might be quitting the game.

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TOYA toys
 
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Post » Fri Dec 04, 2015 9:53 pm

Don't give up yet pal, we could have a few updates coming soon, you never know.
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Kathryn Medows
 
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Post » Sat Dec 05, 2015 12:05 am

Thanks for the encouragement. Do you think they would update PS4 or just PC?

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Yung Prince
 
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Post » Sat Dec 05, 2015 2:00 am

I'm Xbox One myself but I would imagine it would be all devices, they'll probably read all the complains and be working on a fix, the game is 3 weeks old, give it a chance.
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Ysabelle
 
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Post » Fri Dec 04, 2015 3:59 pm

They ought to make it so when this happens you get the Mission start animation, something like "Defend Sanctuary Hills" or something so there is no doubt what is going on. As it is right now, it's almost pure luck for me to get there in time unless it happens while I'm there.

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Lillian Cawfield
 
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Post » Fri Dec 04, 2015 9:18 pm

What's up with baddies spawning INSIDE the settlements? I spent a good 3 hours fortifying Sanctuary, with only one way in/out of town (the bridge). And I have a gauntlet of turrets setup to where nothing could ever survive (6 HMG turrets, 2 Shotgun turrets, 1 missle turret)

FINALLY, i get the notofocation that Sanctuary is under attack. Yay, i get to see bad guys get ripped to shreds by my defenses! Yet when I fast travel to Sanctuary, there are 3 super mutants crushing my settlers in the middle of town, all with full health.

Why spend time and materials building exterior defenses and walls when the bad guys spawn INSIDE the settlement?!
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Annika Marziniak
 
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Post » Fri Dec 04, 2015 8:02 pm

I'm up to level 19 with 50+ hours played, have 8 settlements. I've only got one mutant attack, and I happened to be there with my power armor. The other attacks have been from raiders, which were easy pickings. I see raiders in Covenant practically every time I go there. I usually put turrets above ground if I can, such as on rooftops, so melee enemies can't get to them.

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Gavin boyce
 
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Post » Sat Dec 05, 2015 12:46 am

You will never remove attacks outright, but don't forget to make sure your defense stat is AT LEAST as much as food+water COMBINED to reduce them severely. It isn't enough to just put up defences until 'Defense' is no longer red.

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m Gardner
 
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Post » Fri Dec 04, 2015 9:02 pm

IT is the consensus after focussing on this issue the last few days, turrets do NOT fire if you are not there. This is an incredibly HUGE bug that is sapping the life out of settlements. To have gates and walls and a resource management system then to have unrealistic spawning is just cruel. I hope they fix this.

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Romy Welsch
 
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Post » Fri Dec 04, 2015 8:13 pm

I've never been notified of any attacks. Just "Hey this settlement needs our help" from Preston.

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Yvonne Gruening
 
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