Why don't our weapons appear on our player characters?

Post » Fri Dec 04, 2015 9:30 pm

i wish it was implemented but completely understand why its not, ppl whining about this should focus their energy elsewhere

no doubt there will be multiple mods to come out fill this 'need'

also just wanted to add that i remember a mod for FONV that did something like this, in fact it might be called 'bag of guns' or something like that

looks like an ammo bag with a ton of weapons sticking out the top

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Wane Peters
 
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Post » Sat Dec 05, 2015 3:08 am

"Thats just like, your opinion man"

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Sharra Llenos
 
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Post » Fri Dec 04, 2015 4:04 pm

It really doesn't bother me, since I only play it in 1st person. I can see tho, that for the 3rd person crowd, it would be nice to see the weapon holstered. I really can't argue why they left it out, since I don't have details. Perhaps it just wasn't a priority because it has no functionality, aside from aesthetics *shrug* :yawn:

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Sheila Esmailka
 
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Post » Fri Dec 04, 2015 6:39 pm

The creation engine is indeed created from the gamebro engine. It`s been upgraded and revamped for what, the past 15 years or so to the point it`s at now. Todd Howard himself said in an interview that the creation engine was heavily revamped version of the previous engine.

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Alexis Estrada
 
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Post » Fri Dec 04, 2015 4:01 pm

Wow, that's quite a statement.

I find it their best work, but your mileage may vary...

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ONLY ME!!!!
 
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Post » Fri Dec 04, 2015 9:01 pm

Lmao, not even close. New Vegas is by far the worst.

As for the thread, considering Skyrim had weapons strapped to characters I really don't understand why they didn't implement it in here as well. Also, I'll wait for a mod where you can equip both a melee weapon and a gun.

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Kate Norris
 
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Post » Sat Dec 05, 2015 1:23 am

My preference was for this as well.

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JERMAINE VIDAURRI
 
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Post » Sat Dec 05, 2015 3:19 am

So, after reading what people said, the answer is "Bethesda doesn't know how program" then.

I love Bethesda, but I love making Todd be accountable since he can hype up the game. Watching the previews he showed, (could be wrong there,) but I am sure when watching a preview and since they are suppose to be using the ingame engine, you can clearly see when in 3rd person the gun was on his back when holstered.

So yes it was done. I guess Bethesda just can't programme a game and do their job properly anymore. Come on Todd. I dare you, DARE you for an explanation now. You sure love to spew it out, so how come the lack luster not promised in game features you showed?

I Love Bethesda, love their games, haven't played Fallout 4 much yet, but liking it so far, but will be harsh on Todd when he doesn't deliver what he says.

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Klaire
 
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Post » Fri Dec 04, 2015 4:26 pm

All the technical 'can't do because...' issues raised on this thread applied to Skyrim, but modders actually did work around or through the problems. Some of the character creation mods had weapon positioning components that worked very well with any weapon, vanilla, modded. It was only a matter of moving the actual weapon in relation to the body, with the player determining how it was to hang.

The devs could easily have implemented it, just as modders no doubt will at some point.

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Andrew Lang
 
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Post » Sat Dec 05, 2015 12:19 am


I'm pretty sure that wasn't in game engine for any of their trailers, and if it was, it was part of it meant for cut scene and not gameplay.

I honestly don't have an issue with it, but I really wish I could toggle a free cam with my weapon out so I can look at my character while they holding a weapon. Thought you could do this in FO3 and/or NV.
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Alisha Clarke
 
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Post » Fri Dec 04, 2015 8:32 pm

i'm preety sure the complain was " i don't want my weapon to clip thru my armor "

i have no ideea how removing it completly is fixing anything

removing weapons in 3rd person is a bad choice , i would rather have it clip here and there then not have it at all

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mishionary
 
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Post » Sat Dec 05, 2015 3:59 am

You are indeed wrong!

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Liv Brown
 
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