I was wondering how you guys felt about the layered armor system. When I heard about it prior to release, it really excited me, and there are still many things I like about it, but overall it feels like it needs a bit more polish before it is something that would say feels "right". Aesthetically, the armor combinations all seem too bulky, especially the combat armor. The heavy variants are obviously the worse offenders, but they are also the only ones that feel complete, with the lighter variants mainly being just modified versions of the heavy forms (I suppose you could think about it the other way as well). It makes sense that the layered system can only work with certain armors, but the ones that can be used with it exhibit odd clipping sometimes, which is to be expected, but still disappointing. Furthermore, it seems like certain armors and layers were meant to be used together, so if you deviate outside of those obvious pairings you get odd looking results (raider leathers and raider armor, BOS suits with combat armor, etc.). I know that isn't true per se, but I feel like the combat armor looks particularly bulky when used without wearing the super form fitting BOS armor.
Honestly, with the way the system worked out, I wish they would have just made individual sets of armor customizable. So say we have a suit of combat armor and you can customize whether you have long sleeves or short, the color of the armor pieces, the symbol on the chest, the color of the under suit, the types of armor pieces equipped, and whatever else you might dare to dream. Now extend that to metal armor, leather armor, etc. I realize the dream was to be able to choose what you wanted underneath and customize from there, but it feels like having them separate just made a bunch of problems. With mods being able to be ported to consoles, I hold out hope we will be able to see fixes to these things, but it remains to be seen what solutions modders will take.
I also was a little underwhelmed with the options we had, which admittedly can be expanded through dlc. I would love to be able to see non-armor based mods, like jackets over clothes or what have you. Kind of expanding on that idea as well, it would be great to have a permanent undergarment; such as your vault suit or the undershirt with jeans or whatever, and then have stuff layered on top of that, that could be damaged and require repair at an armor station. Ideally, it would be a system where your underclothes are things that provide no armor or resistances but just give boosted special. Then you could throw an armored outfit (like spike armor) on top of that and you would only see the spike armor but you would get both effects and when your armor broke you'd just be in your clothes. I would also like to see adjustable armor, like pieces of armor that have hood options or what have you that you can toggle on and off. So for the spike armor, I could go into my inventory and toggle the hood variant and then untoggle it to have the plain one.
Just some ideas. I think they have a really solid idea and foundation but it doesn't go nearly far enough imo. Which is one of those things right? How much is enough, when is it good enough. I think mods have the ability to really flesh this out and I look forward to them, but I was curious what everyone else thought. Sorry about the huge post!