My issue is that I have all my view distances to max, and the grass at a distance fades in properly, but certain trees or rocks simply appear abruptly on the horizon and it does not look good. Not sure why some trees do this because other trees I can see half way across the world... something to do with natural environments or LOD texture packs? Anyways it doesn't really bother me but I would really like these objects to fade in like the grass is. Is there an ini tweak or what am I doing wrong here? I only edited my ini to increase light view distances and enable the multi thread options, as well as loading twice as much texture data. Any help would be appreciated, thanks!