I been spoiled playing Morrowind, Oblivion, Baldur's Gate, Old Republic, Dragon Age Origins, Dragon's Dogma [which is actually a very good game], Kingdoms of Amular [again another great game and I am so [censored] pissed that the company went out of business because Kingdoms of Amular is an underrated game that came out at the wrong time, when God of War and Mass Effect were coming out so it got drowned in the hype of those two big titles. But Kingdoms of Amular was an ingenious, amazing game, with unique creatures, unique settings, can you tell I like Kingdoms of Amular, lol], Two Worlds 2 [which is another greatly underrated game, but I like it a lot], Fallout New Vegas, [censored] I even liked Fallout 3 more than Fallout 4.
And the argument is that your character is given a history in Fallout 3. But I said it before. Fallout 3 may have you given a defined character history, but once you go out into the wasteland, actually even before that. You are given the choice to create who your character is. And the choices you make as a child, if you're a storyteller and method actor, might not be the same choices you make as an advlt in the Wasteland. Because kids evolve and their personalities just don't stick to one or two traits. To create a dimensional character they evolve and either the Wasteland could corrupt them, or they were never really prepared for the real world,etc.
Even Fallout New Vegas, you can define your character. Maybe the reason why he's a bit psychopathic now is because even though the doc fixed what he could, doesn't mean there wasn't brain damage somewhere. Or you can make the character a good person or always a bad person. All though I always built characters who make good and bad decisions. I switch back and forth based on how he felt.
Fallout 4 is the complete opposite. Because the character really does play off as good, family figure, and the dialogue wheel does not allow for further complicated characterization of your own character. And even when my character is being a dike, he still sounds too nice about it.
I cannot reap and redeem the consequences of my characters actions in Fallout 4.
At least in Fallout 3, if you don't defuse the bomb, the reap and redeem of those actions is that Megaton might get blown up, by you none the less.
Both FNV and F3 still gave you options in complex way to come to a conclusion for the quest. This was not expressed in F4 as well.