» Tue Jun 15, 2010 5:17 am
Anything involving complex creature animations is going to take a boatload of effort.
However, simpler animations, such as flags, dwemer machines, etc. can generally be converted in Blender by importing/exporting. That said, I've found that the import tool doesn't always import Ob animation data properly, so that's not a blanket statement. (For example, Mr. Siika's animated globe screws up seriously in Blender)
I'm hoping this gets fixed, because there are some really nice fan-made Ob animations.