Yep, sniper. Need to get my perception up so I can get some of those Sniper perks too:)
Yep, sniper. Need to get my perception up so I can get some of those Sniper perks too:)
I took Lockpicking followed by hacking
Mysterious Stranger. Sure sometimes he shows up to pop a ghoul, but those times when it's a Suicide Mutant who's starting to spike the ball....
I prioritise it along the lines of:
Lock Pick
Hacking
Gun Nut
Armourer
Science!
Scrounger
Scrapper
Lone Wanderer
Local Leader
Then I'll just grab perks that tickle my fancy as I level. Things like Bloody Mess, Life Giver, Medic, Cap Collector, etc.
I started with of all things Nerd Rage this time.
Solar Powered. Anyone who listened before release knew I would, since I always said it. The first rank isn't exactly thrilling, although the bonus carry weight in the sunlight is nice. But the second and third ranks are amazing. After I took the second rank I pretty much never needed to worry about radiation damage again, unless I was in the Glowing Sea or fighting someone with a Gamma Gun.
I've actually been really successful going through the game without some of the so-called essential perks. My first character never touched the Gun Nut perk, and managed to get by almost entirely by taking components from found weapons and Frankensteining them onto my Legendary versions - but he primarily used energy weapons, so Science! was enough for him to get by. My pirate queen hasn't touched Rifleman, either, and has only taken two ranks in Gunslinger and Big Leagues - I'd say her primary weapon is actually explosives. And incidentally, a six-cranked Laser Musket is still a mighty powerful weapon for her.
And, this is hilarious, none of my characters have ever touched Lockpicking. I thought I would with my pirate queen, but I just never felt the need.