I have 12 Actor Dialog Event scenes set up to play in my tavern. I know that all the scenes work just fine, I have heard them all play just fine, BUT....
I set up the scenes in SMEventNode, under 'ActorDialogEvent' and in a 'Random Quest Node' and checked 'Do all before repeating'. As you can see in this http://i110.photobucket.com/albums/n99/Shezrie/random_zpslfxixwww.jpg. This should have the 12 scenes playing randomly, with none repeating.
However, during testing some scenes are repeating two to three times. Not the same scenes, different ones repeat in different testing sessions. None of the scenes are marked to 'Run Once'. I have tested this with just a few scenes, with a brand new character, have sat in the tavern for 30 mins real time listening and it is always the same thing, some scenes will repeat before other scenes are reached.
I just don't get why 'Do all before repeating' is just plain not working. It works just fine on all the scenes I have set up as 'Change Location Event'. It is very frustrating. I am concerned that players will miss out on scenes as they are never 'got to'.
If I set it all up as 'Stacked' then if the player leaves the cell and then returns it resets? So the player would hear the same scenes run through again every time they enter the cell, right?
Anyone got any ideas?