Helo's and the BoS

Post » Sun Dec 06, 2015 4:49 pm

How many freaking Helo's does the BoS have? I have progressed to the point in the story where the main body of BoS show up. Since then I have just been exploring, doing side missions and expanding and reinforcing my Settlements. Every place I go, I run into BoS making strikes on the local areas. Since I hate the BoS and how they come in like a conquering horde I have shot down every one I have come across, I must have shot down at least 20, do they have an unlimited supply of Helo's and crews? Just seems unrealistic to me for them to be throwing away these kinds of resources to keep making these raids.

One other note, I have come across several BoS foot patrols and they just ignore me. I guess they haven't figured out I am the one laying waste to them :)

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Jade Payton
 
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Post » Sun Dec 06, 2015 11:19 am

Same as everything else unnamed they respawn so the number is infinite and yes as long as you shot em down by atacking the craft that wont flag you enemy of BOS.

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Rhi Edwards
 
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Post » Sun Dec 06, 2015 6:44 pm

Unlimited, shoot the engines at the end of the wings and the propeller on the tail, it is their weak spots.
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Lisa Robb
 
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Post » Sun Dec 06, 2015 10:48 am

Oh yeah one more thing if you plan to be enemy of BOS once you destroy their air ship you will rarely encounter vertibirds(there will still be some but not many, also Gunners have em as well its just much/much rarer to see theirs)

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Joe Bonney
 
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Post » Sun Dec 06, 2015 3:38 am

Yeah, I guess after the Brotherhood defeated the Enclave in Broken Steel they gained access to the same source of unlimited Vertibirds the Enclave were using in Fallout 3.

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Tanika O'Connell
 
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Post » Sun Dec 06, 2015 8:13 am

Well lore wise none of them ever had unlimited numbers, even with the technology to build them it wud still take time and resources, but as far as gameplay is concerned they respawn same as any other enemy.

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aisha jamil
 
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Post » Sun Dec 06, 2015 11:43 am

actually would explain it probably has 20 assembly lines going at once
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Sakura Haruno
 
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Post » Sun Dec 06, 2015 6:59 am


They built the Prydwen in 8 years. I could see them building more than a few Vertibirds.
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Jessica White
 
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Post » Sun Dec 06, 2015 5:46 pm

Yea ok so they can build a bunch but where the heck are all the trained crews coming from. Isn't there a real man power shortage in the world?

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Jeffrey Lawson
 
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Post » Sun Dec 06, 2015 9:23 am

As i explained it has nothing to do with lore facts those things are meant to be limited lore wise, but for gameplay reasons same as every random raider infested location they just keep respawning(its been like that in every bethesda game, and honestly if things wudnt respawn you wud have a lot of empty world out there pretty fast)

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lucile davignon
 
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Post » Sun Dec 06, 2015 1:03 pm

Prydwen is actualy realisticly much simpler to construct than a vertiberd, much less precision manufactoring needed since its mostly like 1930s technology with some modern aditions to it(most of what you need can be scavanged or made relaitvly easy), vertibird production requiers proper factory like construction and resources that are much harder to scavange which means they need to be made and BOS has never rly been into manufactoring stuff(exception wud be Midwestern BOS but that doesnt matter for this discussion)

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Jaki Birch
 
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Post » Sun Dec 06, 2015 3:31 pm

True but no other BOS chapter manage to capture an enclave base. They could have either interrogated enclave engineers or finding some kind of training simulation there that shown them how build and maintain vertibirds.
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Joe Bonney
 
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Post » Sun Dec 06, 2015 5:01 am

It not a problem in the plans rly its a problem in what sort of production capablities you need for mass producing them and as far as i recall Vertiberds werent prodcued in the base you captured in Fo3 they were just stored there not sure if it wasnt even actualy prewar stocks but dont take my word on that since its been years since i played that.

And actually California BOS had vertibird plans before as does NCR and even a state like NCR cant rly mass produce them(NCR even in time of Fallout 2 had around 750k inhabitants, standing army/police,judical sytem etc... and it expanded considerably since than beating California BOS in the process among others)

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Angus Poole
 
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Post » Sun Dec 06, 2015 5:27 pm

Someone should write a Fallout complete history. Does not the Wasteland games tie into this as well?

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Rachie Stout
 
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Post » Sun Dec 06, 2015 8:30 am

Wasteland games are completly separate universe though they are made by makers of Fo1 and Fo2

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Cool Man Sam
 
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Post » Sun Dec 06, 2015 10:03 am

From very in-depth personal experience IRL:

Production of rotory-wing aircraft is a weeks-long process per airframe with the facilities and technology that exist today. It requires ridiculous precision in construction of parts & assemblies, and consistency in assembly, and much skilled labor, and so on. FAR more complicated than even automobile assembly.

Fallout 4 is a game, though.

I'd imagine the BoS dominates the Capitol Wasteland and commands the resources available there. So they captured abunch of the remaining stock, and with a little luck could have located either a pre-war production facility or at least corporate offices for the Vertibird's manufacturer.

Also, the idea that an aircraft could remain airworthy for 200+ years is absurd. You know that aluminum corrodes, right?

But yeah. Resupply from the CW is my favorite gametime explanation. Same for the endless throngs of BoS knights being slaughtered by supermutants around the Commonwealth and their power armors.

Prydwen arrives in Commonwealth, airport is secured as BoS's FOB, non-combat aircraft run supplies and personnel up from Adams AFB to Boston along a secure air corridor (probably offshore). First-year stuff.
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Kat Ives
 
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Post » Sun Dec 06, 2015 1:40 pm

Ah, but remember: This is the fallout universe, where SCIENCE! Rules...... Look at some of the materials some guy with has backyard armor shop can produce....... and pipes that can withstand having THOUSANDS of rounds of ammo fired thru them..... (on full auto even.....) So, being able to do high-precision manufacturing really isn't all that much of a stretch..... And as for labor...... Robots in the FO universe are FAR more advanced than in ours.... so, no shortage of labor either. Just program them, and off they go.

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Adam Baumgartner
 
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Post » Sun Dec 06, 2015 5:00 pm

Those robots ARE reliable.

Yeah, I know, it's a game in an alternate timeline/universe.

Just saying, that comparing it in any way to the real world is ridiculous, because none of it would be possible. If someone put, say, an AH-64D attack helicopter in long-term storage today, and I happened upon it in 200 years, even in a climate-controlled environment, it'd still be a pile of junk with little to no hope of EVER being flightworthy again, in part or whole.

In the Fallout timeline, however, I suppose anything is possible.

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Caroline flitcroft
 
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Post » Sun Dec 06, 2015 2:57 pm

Well yes ofcourse if you apply direct irl logic all of that wud be usless in 200 years though with what we know from Fallout lore you can perhaps explain it for example lets say those Vertiberds were stored in climate controled underground facilities at Airforce Adams, basicly prepared for long term storage with an abundance of robots that wud keep em in operating condition lore wise that ingame should be possibile. Also it semms that lore wise as far as the game is concerned things from Fallout universe are far more durable than things irl(for example the power armor frame you get in Concord as part of main story was basicly sitting there for 210 years exposed to the elements and while it has some surface corrosion all it needed to work again was a new fussion core since the old one was depleted)

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vicki kitterman
 
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Post » Sun Dec 06, 2015 7:30 am

IRL, after 200 years, the cities would be indistinguishable from a natural forest. Any wood structures would be long gone, brick/stone structures would be piles of rubble buried under a mass of vegetation. You would barely be able to tell that the city of Boston ever existed......

Yeah, they do indeed take some liberties with reality. :)

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Roberta Obrien
 
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Post » Sun Dec 06, 2015 3:14 pm

Well it is happening in the future of an alternate reality(real world history only applies to like ww2 in fallout universe), also wood structures can survive much longer than 200 years btw(we still have buildings nowdays that have original wooden beams/structure parts from Roman empire times(so those are roughly 1500-2000+ years old), also if you havent noticed there is not much vegetation at all(effects of nuclear winter wud be my guess though i am not an expert in that) plus you have to factor in survivers as well but yeah it certanly looks better than it wud in reality for most parts(guess it can be atributed to quality materials,coatings and paint in FO universe)

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xemmybx
 
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Post » Sun Dec 06, 2015 11:00 am

Yes, we have buildings that are over 200 years old, but, only because they get maintenance. Leave them sit, and do nothing to them for 200 years, and there wouldn't be anything left.

Have a look at pics from Chernobyl. Mother nature doesn't seem to care over much about radiation there...... vegetation has taken over with a vengeance. :) And that's only after about 30 years or so.

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Gisela Amaya
 
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Post » Sun Dec 06, 2015 7:18 am

Yeah but the big difference is in Chernobiyl there is vegetation, how much vegetation do you see in Fallout universe.(as said before though hard to explain why there is almost no vegetation there should probably be a bit more of it, one possibile explanation cud be nuclear winter, or i guess another expanation wud be that the robots keep it somewhat maintained at least for part of the time since you still find plenty buildings with operable ones even now 210 years later) And yes sure things should probably be more decayed at least the ones that werent inhabited post war, but that wud make a boring game world:)

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Cat Haines
 
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Post » Sun Dec 06, 2015 8:32 am

Considering how many I've seen go down after hitting buildings, I'd debate whether some of the crews are competently trained.

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Julia Schwalbe
 
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