I love Fallout 4's story! It has plot holes so big I can fly my vertibird through them!
- If the Institute wanted human specimens unaffected by mutation, why kidnap a baby? Why not invite his parents to move in to the Institute? Why kill off everyone else in Vault 111?
- Why not make Kellogg a ghoul instead? That would have made more sense than the weird cyborg angle.
- Why does the Institute have such a big boner for synths anyway? What are they good for? Do they want to replace humanity or something? Are they good at information processing?
- Why can't I grill Virgil on everything he knows about the Institute, such as its leadership, its motives, its layout, etc? He wants me to steal something from them, after all, so such info would be handy.
- Why does the Institute worry so much about lost synths when they can mass produce them like sausages?
- Why does Preston want me to blow up the Institute? Why not just take over? "Hey guys, my son just named me his successor and he's dying of cancer, so in a week or so I'll be the boss off the place and I can just order them to stop messing with the surface." If they must wreck the place, why not just kill the leadership, enslave the survivors, and seize the technology? Anything would be smarter than creating a radioactive hellhole in the middle of Boston.
- If the Institute's goal is to "rebuild humanity", what have they been doing for the past 200 years?
- It's been 200 years since the bombs fell. Why hasn't humanity started rebuilding? At least pick up a broom and tidy up the place! The game would have made more sense if it was set just five years or so after the bombs fell.
- There's gangster ghoul who locked himself in his basemant and a child ghoul who got locked in a fridge for 200 years. How have they not starved to death? How have they not gone mad?