Bug: Jetpack always active after flying inside Goodneighbor

Post » Sun Dec 06, 2015 7:24 pm

Just a bug I found: https://www.youtube.com/watch?v=4fqcAzR2Yr8

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N Only WhiTe girl
 
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Joined: Mon Oct 30, 2006 2:30 pm

Post » Sun Dec 06, 2015 2:48 pm

Hi there,

I just wanted to see if you had more information.

Does this happen every time you Jetpack in to Goodneighbor?

What happens if you save and reload that save?

Thanks!

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rebecca moody
 
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Joined: Mon Mar 05, 2007 3:01 pm

Post » Sun Dec 06, 2015 1:19 pm

Yes, everytime I get inside Goodneighbor using the jetpack and in first person. To "fix it" I just need to jump, like in the video.

If I save and reload the jetpack persists in the active state. Here is the save file: https://mega.nz/#!JkRmTQCb!ZXyhZO7vRGNUtUx0dB16yFt7DHUaA9M-9T5C4i6TM8c

It's probably a logic problem, since the jetpack effect is disabled only when the AP is empty or we hit the ground, none of this happens while getting inside the Goodneightbor cell. But I don't know why it happens only in first person.

I'm using some mods, but I don't think they are the cause since they are mostly just textures replacement.

Also, I'm not running any of the beta patches.

Spoiler

The mods currently active in the given save:

http://www.nexusmods.com/fallout4/mods/978/?

http://www.nexusmods.com/fallout4/mods/619/?

http://www.nexusmods.com/fallout4/mods/1355/?

http://www.nexusmods.com/fallout4/mods/1215/?

http://www.nexusmods.com/fallout4/mods/1204/?

http://www.nexusmods.com/fallout4/mods/332/?

http://www.nexusmods.com/fallout4/mods/281/?

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Kirsty Collins
 
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Joined: Tue Sep 19, 2006 11:54 pm

Post » Sun Dec 06, 2015 6:27 pm

Thank you for all the information! I'll pass it along to the rest of the team.

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Eve Booker
 
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Joined: Thu Jul 20, 2006 7:53 pm


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