Under and irradiated sky

Post » Mon Dec 07, 2015 7:41 am

One of the moments I loved the most in Skyrim was walking around at night with the aurora borealis shinning in the sky above with the etheric soundtrack quietly lulling in the background. It was one of those little touches that I will never forget and will love the most for some reason.

I really hope there is something they have put into the game that creates a similar feeling. Obviously an irradiated borealis would seem the theme of the game, all green and glowy at night. Other things I'd like to have once in a while is thick fog hiding enemies around the corner in swampy areas or costal regions. A very few areas that are so dark you cannot see beyond the light of your pipboy, like a horror themed vault or the hunt for a murderer in an abandoned building.

What are some things you'd like to see added to the game (not gameplay mechanics but visual/environmental details) that would make the world come to life that much more for you?

ps. can someone edit out the typo in the title and change "and" to "an" pls & thnx.

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Peter P Canning
 
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Post » Mon Dec 07, 2015 5:52 am

Well we indirecly know fogs are in, as todd mentioned it in a post E3 interview, I think he was talking about the glowing sea area.
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Peetay
 
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Post » Mon Dec 07, 2015 6:29 am

Something like distant glow of heavily irradiated places could be nice (kinda like New Vegas' glow). Or even some glow beyond the edge of the map, a DLC location or whatever.

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Abel Vazquez
 
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Post » Mon Dec 07, 2015 11:03 am

completely agree, it's the little things that bethesda does that really makes a difference and I'm glad they take the time to do them. Like the skyrim night sky environment for example. It was beautiful. As for fallout environmental effects, FO3 was just very grey all the time, which did serve a purpose to set a certain tone for the game, but 8 years down the road the developers have so many more tools to work with this time around.

fog will be in the game as someone previously mentioned. And Todd mentioned that there will be storms that are irradiated that will pop up in the environment. Especially the glowing sea area will impact the rest of Boston as these irradiated storms will blow radiation to other parts of the map. So that will be cool. He also mentioned that the areas where the bombs fell will have a unique environment as well I believe. Some dark areas like in the underground subways like FO3 had will most likely have new dynamic and scary lighting as well. I can't wait for this game to come out so we can explore the environment. :disguise:

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Steve Fallon
 
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Post » Mon Dec 07, 2015 6:06 pm

Better lighting is desirable for sure. Real nights, some bright under a full moon (if it's still whole) and some so dark that you'll need a flashlight to find your way. Foggy days, sunny days, and generally just real weather patterns. Really, all they'd have to do is incorporate some of the weather and lighting mods made for Skyrim and I'm good. It just svcks we have to keep modding those things in.

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kirsty joanne hines
 
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Post » Mon Dec 07, 2015 1:56 pm


I suspect real nights will be forever a mod thing, or at best a option tucked away in a corner of the option screen, there simply is no wide spread appeal for it.
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Victor Oropeza
 
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Post » Mon Dec 07, 2015 12:08 pm

Considering Climates of Tamriel had 3.2 million unique downloads and 123,503 endorsemants, I'd say that's a fairly inaccurate estimate.

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Madison Poo
 
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Post » Mon Dec 07, 2015 4:33 am

I'll never stop saying that if there's one thing Bethesda always does well, it's their skies. I even learned to appreciate Daggerfall's weird skies after watching a https://www.youtube.com/watch?v=6qggpB8IGic of them; great color palette.

I may be reading too much into things, but when Todd Howard says https://youtu.be/Ty2hU0Y7kAg?t=2m18s that the "haze" isn't just a series of effects on the screen (which it was in older games, like Skyrim's imagespace adjustments or precipitation since Daggerfall), that makes me think that if the lighting is volumetric and the "haze" is, then things like precipitation are too. ie, no more rain going through roofs; which happened in the older games because it was just a 3D screen effect on the player camera, instead of an effect in the world itself. Am I being crazy, or is that a legitimate interpretation of what he's saying?

Eh. I can get behind darker nights if the game is designed around it, and still gives me some way to see. But that mod was just like wearing sunglasses at night, honestly. (Not to say I didn't use other weather mods that happened to make nights a little darker :P)

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Emily Jeffs
 
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Post » Mon Dec 07, 2015 2:01 pm


yet how many recent comersial, none horror games have had real nights by default?
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Red Bevinz
 
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Post » Mon Dec 07, 2015 5:53 am

Not enough, apparently.

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Madison Poo
 
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Post » Mon Dec 07, 2015 6:42 am

Interesting fact: when I was using the Neoseeker forums while playing Oblivion, a user there noted that he'd actually found the constellations of the Birthsigns in the night sky. I never had the interest in checking it out myself, but I like the idea that Bethesda would go so far as to put them up there.

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Lily Evans
 
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